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Podcast #216: Algorithmic AI Art in RPGs
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<blockquote data-quote="Von Ether" data-source="post: 8759103" data-attributes="member: 15582"><p>I've begun to realize why the AI art seems familiar to me. Most people are picking the style of what I would call "bread and butter" rpg art. A style where, while it looks pleasing, is done with the savvy use of shapes and colors to lend an somewhat abstract <em>impression </em>of what a subject is but lacks detail. e.g. Something one can produce quickly enough to please a client and yet pay the rent on time. The above example has everyone robes and looking away from the viewer and at a distance that implies lack of detail. </p><p></p><p>If you zoom in on the space beyond the portal, it looks like a Bob Ross painting that's missing trees. </p><p></p><p>I'm not saying that's a bad style, but I can see how an AI could pick up on that style faster than something much more detailed where the human eye has more landmarks to judge accuracy by.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8759103, member: 15582"] I've begun to realize why the AI art seems familiar to me. Most people are picking the style of what I would call "bread and butter" rpg art. A style where, while it looks pleasing, is done with the savvy use of shapes and colors to lend an somewhat abstract [I]impression [/I]of what a subject is but lacks detail. e.g. Something one can produce quickly enough to please a client and yet pay the rent on time. The above example has everyone robes and looking away from the viewer and at a distance that implies lack of detail. If you zoom in on the space beyond the portal, it looks like a Bob Ross painting that's missing trees. I'm not saying that's a bad style, but I can see how an AI could pick up on that style faster than something much more detailed where the human eye has more landmarks to judge accuracy by. [/QUOTE]
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Podcast #216: Algorithmic AI Art in RPGs
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