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General Tabletop Discussion
*Dungeons & Dragons
podcast: 4th edition combat too long
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<blockquote data-quote="bert1000" data-source="post: 4317672" data-attributes="member: 29013"><p>Wow, just watched it. Have to agree with the other posters that playing D&D is a lot more fun than watching it, but still this is a bad promo for the game:</p><p></p><p>1) lack of excitement from anyone at the table besides dave, until the very end when folks get a little more relaxed but still not much</p><p></p><p>2) lack of description of actions / powers (except a little by dave). "28 hit, 7 damage", "22 miss", "I use O. Sphere on the mindflayer" vs.</p><p></p><p>"I concentrate on the area around the mindflayer, and bending the molecules to my will, start to form an invisible bubble of force around it. I cast O. Sphere. [Roll]. Miss! I'm losing control of the arcane energy but hold on just enough to form a weak barrier. The Mindflayer is immobilized, save ends." </p><p></p><p>I'm not saying every power has to be described like that, but throw in some of that to show folks that have never played. </p><p></p><p>3) Some player interaction at the end, but otherwise feels like the players are playing in their own separate games. Where's the teamwork? Players almost exclusively talk to the DM only</p><p></p><p>I'm not saying it's easy to make a video that really shows what it feels like to play, but why release something that likely won't excite a non-player?</p><p></p><p>I hope they release a video of play that highlights the way 4e and table top RPGs in general are different from video games, etc.</p><p></p><p>Even in combat you can highlight things like:</p><p>1) creative decriptions of powers</p><p>2) on the fly ruling by the DM</p><p>3) the fun of live interaction between players as well as between players and DM</p></blockquote><p></p>
[QUOTE="bert1000, post: 4317672, member: 29013"] Wow, just watched it. Have to agree with the other posters that playing D&D is a lot more fun than watching it, but still this is a bad promo for the game: 1) lack of excitement from anyone at the table besides dave, until the very end when folks get a little more relaxed but still not much 2) lack of description of actions / powers (except a little by dave). "28 hit, 7 damage", "22 miss", "I use O. Sphere on the mindflayer" vs. "I concentrate on the area around the mindflayer, and bending the molecules to my will, start to form an invisible bubble of force around it. I cast O. Sphere. [Roll]. Miss! I'm losing control of the arcane energy but hold on just enough to form a weak barrier. The Mindflayer is immobilized, save ends." I'm not saying every power has to be described like that, but throw in some of that to show folks that have never played. 3) Some player interaction at the end, but otherwise feels like the players are playing in their own separate games. Where's the teamwork? Players almost exclusively talk to the DM only I'm not saying it's easy to make a video that really shows what it feels like to play, but why release something that likely won't excite a non-player? I hope they release a video of play that highlights the way 4e and table top RPGs in general are different from video games, etc. Even in combat you can highlight things like: 1) creative decriptions of powers 2) on the fly ruling by the DM 3) the fun of live interaction between players as well as between players and DM [/QUOTE]
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podcast: 4th edition combat too long
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