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podcast: 4th edition combat too long
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<blockquote data-quote="silentounce" data-source="post: 4318942" data-attributes="member: 67099"><p>Probably this, <a href="http://www.wizards.com/default.asp?x=dnd/news/20070401b" target="_blank">http://www.wizards.com/default.asp?x=dnd/news/20070401b</a></p><p></p><p>But yeah, about the podcast. The thing that pissed me off the most was the misuse of powers, like the "Pray for More" and there were others as well. Like the warlock attacking the wrong defense with one of her powers. Yeah, I get that these players aren't designers, but the DM was. It's funny too, you think if they are going to overlay a graphic of how a specific power works they would have picked the ones that were actually played properly. And as far as the players not marking/filling their character role, for new players the DM should be helping them out and suggesting those sort of things. But from the way they built up the session before hand it looked like he wanted to try too hard to be a hardass/badass. The DM's role really is one of a teacher, at least at the beginning with new players. They are the ones that are supposed to have the best grasp of the rules. I believe it says something like this in the DMG, as well. He should be helping them, at least a little bit, if they were new players. And if they weren't, then they should have played much better.</p><p></p><p>I really enjoy the PvP/PA podcast, too. But there was a play error in that one as well. The Beacon of Hope shouldn't have given the cleric +5 hp on his use of a healing surge. I'm more likely to forgive that because I can tell that the DM is just, well better, and may have allowed it just to fudge for the PCs. Basically, in the video podcast the mistakes just seemed to come from ignorance of the rules, scary, considering who the DM is and considering how he was hyped. Pretty much everything I've read or seen from WotC about the new edition has contained errors of some sort that are very easy to spot for me and I am by no means an expert on 4e.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4318942, member: 67099"] Probably this, [url]http://www.wizards.com/default.asp?x=dnd/news/20070401b[/url] But yeah, about the podcast. The thing that pissed me off the most was the misuse of powers, like the "Pray for More" and there were others as well. Like the warlock attacking the wrong defense with one of her powers. Yeah, I get that these players aren't designers, but the DM was. It's funny too, you think if they are going to overlay a graphic of how a specific power works they would have picked the ones that were actually played properly. And as far as the players not marking/filling their character role, for new players the DM should be helping them out and suggesting those sort of things. But from the way they built up the session before hand it looked like he wanted to try too hard to be a hardass/badass. The DM's role really is one of a teacher, at least at the beginning with new players. They are the ones that are supposed to have the best grasp of the rules. I believe it says something like this in the DMG, as well. He should be helping them, at least a little bit, if they were new players. And if they weren't, then they should have played much better. I really enjoy the PvP/PA podcast, too. But there was a play error in that one as well. The Beacon of Hope shouldn't have given the cleric +5 hp on his use of a healing surge. I'm more likely to forgive that because I can tell that the DM is just, well better, and may have allowed it just to fudge for the PCs. Basically, in the video podcast the mistakes just seemed to come from ignorance of the rules, scary, considering who the DM is and considering how he was hyped. Pretty much everything I've read or seen from WotC about the new edition has contained errors of some sort that are very easy to spot for me and I am by no means an expert on 4e. [/QUOTE]
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