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Podcast on the current state of 5e
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<blockquote data-quote="Jester David" data-source="post: 6663721" data-attributes="member: 37579"><p>We're taking about feelings of betrayal. That's emotion, and by definition emotions don't make sense. (Insert appropriate Star Trek quotation here.) </p><p>Some people feel betrayed when comics change their status quo, when a TV show kills a character, when a wrestler makes a heel turn, a novelist takes a relationship in an unexpected direction, or a band changes their sound. </p><p>When something you're emotionally invested in changes in a way you don't like it feels like a personal slight.</p><p></p><p>As for the 4e rule set change, they *did* rather disrespect the fans, not caring what the existing fan base wanted in favour of a younger MMO crowd. There was a serious lack of feedback and communication. You can replace "4e rule set" in that sentence with "cosmology" or "Forgotten Realms" or "Pantheon". As whole they prioritized their own preferences assuming what they liked and wanted was similar to the larger fan base. Telling people what they want rather than asking is pretty darn disrespectful and dismissive. </p><p></p><p>Now, for creative endeavours this is different. George RR Martin doesn't owe us anything and can do whatever he wants to his characters. It's his world. </p><p>But something like D&D is much more collaborative and shared. The Realms belongs as much to its fans as WotC (and in the case of Sembia or the location of the RPGA Living City campaign, it belongs more to the fans). </p><p></p><p>And there was the video at the launch that poked fun at the past editions, laughing at things people loved. And the general attitude of insulting the past edition to sell the current edition. That wasn't particularly respectful of people's feelings either.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6663721, member: 37579"] We're taking about feelings of betrayal. That's emotion, and by definition emotions don't make sense. (Insert appropriate Star Trek quotation here.) Some people feel betrayed when comics change their status quo, when a TV show kills a character, when a wrestler makes a heel turn, a novelist takes a relationship in an unexpected direction, or a band changes their sound. When something you're emotionally invested in changes in a way you don't like it feels like a personal slight. As for the 4e rule set change, they *did* rather disrespect the fans, not caring what the existing fan base wanted in favour of a younger MMO crowd. There was a serious lack of feedback and communication. You can replace "4e rule set" in that sentence with "cosmology" or "Forgotten Realms" or "Pantheon". As whole they prioritized their own preferences assuming what they liked and wanted was similar to the larger fan base. Telling people what they want rather than asking is pretty darn disrespectful and dismissive. Now, for creative endeavours this is different. George RR Martin doesn't owe us anything and can do whatever he wants to his characters. It's his world. But something like D&D is much more collaborative and shared. The Realms belongs as much to its fans as WotC (and in the case of Sembia or the location of the RPGA Living City campaign, it belongs more to the fans). And there was the video at the launch that poked fun at the past editions, laughing at things people loved. And the general attitude of insulting the past edition to sell the current edition. That wasn't particularly respectful of people's feelings either. [/QUOTE]
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