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<blockquote data-quote="Tony Vargas" data-source="post: 6664135" data-attributes="member: 996"><p>Unlikely. 4e was an ambitious gamble that tried to deliver MMO-like revenue that no TTRPG had ever gotten close to - indeed, the entire 'industry' as a whole had never even flirted with the kind of revenue stream WotC promised Hasbro. The failure of WotC to develop the on-line tools was probably the biggest perceived factor in the business sense. </p><p></p><p>Pathfinder really didn't matter. Even if you had combined the sales of 4e books & Pathfinder books - and every other d20 book published at the time - and every other RPG published at the time - you still wouldn't have had a WoW-like revenue stream. </p><p></p><p>By the standards of the TTRPG industry, Pathfinder was a rousing success, and by the standards of a tiny, closely-held company like Paizo, quite profitable - but by the standards 4e was being judged, it would have been a dismal failure. </p><p></p><p> Nope, completely irrelevant. If anything, Pathfinder helps the D&D brand, because it's popularity is perceived as adding to D&D's popularity. TTRPGs aren't a meaningful market, D&D is being kept on life support so it can be used as an IP in other markets - maybe. </p><p></p><p> Nope. WotC pulls down 9 figures with CCGs, Paizo's market share represents less than 1% of their revenue - income is probably even more trivial, since RPGs aren't exactly high-margin.</p><p></p><p> Actually it's not clear at all. Paizo took the lead, briefly, when WotC put out Essentials, and again when WotC put out /nothing/. As soon as D&D was being published again, Pathfinder was back to second fiddle. </p><p></p><p></p><p>There is not some epic Paizo-WotC battle. They're even a lot of the same folks: someone works on D&D at WotC, gets laid off one Christmas, goes to work at Paizo, does their own Kickstarter project, does some freelance for WotC again, etc. It's a small industry.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6664135, member: 996"] Unlikely. 4e was an ambitious gamble that tried to deliver MMO-like revenue that no TTRPG had ever gotten close to - indeed, the entire 'industry' as a whole had never even flirted with the kind of revenue stream WotC promised Hasbro. The failure of WotC to develop the on-line tools was probably the biggest perceived factor in the business sense. Pathfinder really didn't matter. Even if you had combined the sales of 4e books & Pathfinder books - and every other d20 book published at the time - and every other RPG published at the time - you still wouldn't have had a WoW-like revenue stream. By the standards of the TTRPG industry, Pathfinder was a rousing success, and by the standards of a tiny, closely-held company like Paizo, quite profitable - but by the standards 4e was being judged, it would have been a dismal failure. Nope, completely irrelevant. If anything, Pathfinder helps the D&D brand, because it's popularity is perceived as adding to D&D's popularity. TTRPGs aren't a meaningful market, D&D is being kept on life support so it can be used as an IP in other markets - maybe. Nope. WotC pulls down 9 figures with CCGs, Paizo's market share represents less than 1% of their revenue - income is probably even more trivial, since RPGs aren't exactly high-margin. Actually it's not clear at all. Paizo took the lead, briefly, when WotC put out Essentials, and again when WotC put out /nothing/. As soon as D&D was being published again, Pathfinder was back to second fiddle. There is not some epic Paizo-WotC battle. They're even a lot of the same folks: someone works on D&D at WotC, gets laid off one Christmas, goes to work at Paizo, does their own Kickstarter project, does some freelance for WotC again, etc. It's a small industry. [/QUOTE]
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