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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3992174" data-attributes="member: 710"><p>What might be worth mentioning that the Magic Item Compendium is apparently not a significant preview of 4E magic item rules. Some aspects we might see again, but the MIC items were pretty fiddly and required some experience with 3.x to use. Items that grant conditional bonus if you have a certain ability x/times per day seem unlikely as the standard items for 4E. </p><p></p><p>I wouldn't be surprised if the 4E items work also along the per day/encounter/at will scheme.</p><p></p><p>You could have items like</p><p>"Chalk of Teleportation": Paint a teleportation circle (takes 1 hour) to create a teleportation effect. [Ritual, could also be per day]</p><p></p><p>"Gloves of Ogre Power": </p><p>You can wear twice the usual amount of weight before becoming encumbered. [At Will]</p><p>Once per encounter, you can make an unarmed attack that grants you a +10 bonus to damage. If your attack beats the targets fortitude defense, it is knocked back one square. [Per Encounter]</p><p>Once per day, you gain a +10 bonus to a Strength Check to beat down a wall or door. [Per day]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3992174, member: 710"] What might be worth mentioning that the Magic Item Compendium is apparently not a significant preview of 4E magic item rules. Some aspects we might see again, but the MIC items were pretty fiddly and required some experience with 3.x to use. Items that grant conditional bonus if you have a certain ability x/times per day seem unlikely as the standard items for 4E. I wouldn't be surprised if the 4E items work also along the per day/encounter/at will scheme. You could have items like "Chalk of Teleportation": Paint a teleportation circle (takes 1 hour) to create a teleportation effect. [Ritual, could also be per day] "Gloves of Ogre Power": You can wear twice the usual amount of weight before becoming encumbered. [At Will] Once per encounter, you can make an unarmed attack that grants you a +10 bonus to damage. If your attack beats the targets fortitude defense, it is knocked back one square. [Per Encounter] Once per day, you gain a +10 bonus to a Strength Check to beat down a wall or door. [Per day] [/QUOTE]
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