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<blockquote data-quote="IceBear" data-source="post: 120366" data-attributes="member: 1118"><p>Yeah, the system was designed with this 30ft barrier in place as mentioned above. A feat that allowed you to increase this to 45ft wouldn't be <em>too</em> bad. Part of me wants to say that I wouldn't use it, but I've never tried it and the one person that did hasn't run into any problems, so I would put that feat in my list of "maybes" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for charging, that's what the designers wanted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> By making the limit 30ft they were basically saying - Ok, the archer can make a sneak attack, but then when the target gets to go, he can respond this round. By changing it to 45ft, now the archer would be 75ft away after a shot, which would mean the victim (barring movement enhancement) would not be able to reach the archer that round. Thus, the archer would get an extra round of bonuses that he wouldn't have gotten with it at 30ft. Also, since you must charge in a straight line, increasing the range to 45ft allows more flexibilty on the archers part to put intervening terrain between himself and the target to nullify the charge for the target.</p><p></p><p>Giving the archer at least one more round of bonuses on his ranged attack (by increasing from 30ft to 45ft) would make ranged attacks slightly more powerful than before. At the cost of a feat, I'm ok with that (unlike an idea that was bounced around a little while ago to increase the range by 5ft per rank of spot the archer had - that was just nasty).</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 120366, member: 1118"] Yeah, the system was designed with this 30ft barrier in place as mentioned above. A feat that allowed you to increase this to 45ft wouldn't be [I]too[/I] bad. Part of me wants to say that I wouldn't use it, but I've never tried it and the one person that did hasn't run into any problems, so I would put that feat in my list of "maybes" :) As for charging, that's what the designers wanted :) By making the limit 30ft they were basically saying - Ok, the archer can make a sneak attack, but then when the target gets to go, he can respond this round. By changing it to 45ft, now the archer would be 75ft away after a shot, which would mean the victim (barring movement enhancement) would not be able to reach the archer that round. Thus, the archer would get an extra round of bonuses that he wouldn't have gotten with it at 30ft. Also, since you must charge in a straight line, increasing the range to 45ft allows more flexibilty on the archers part to put intervening terrain between himself and the target to nullify the charge for the target. Giving the archer at least one more round of bonuses on his ranged attack (by increasing from 30ft to 45ft) would make ranged attacks slightly more powerful than before. At the cost of a feat, I'm ok with that (unlike an idea that was bounced around a little while ago to increase the range by 5ft per rank of spot the archer had - that was just nasty). IceBear [/QUOTE]
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