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<blockquote data-quote="Magnus" data-source="post: 121791" data-attributes="member: 588"><p>this assumes that 1, the archer <em>starts</em> 45' away and doesn't need to <em>close to</em> 45' first; and 2, that the character has a base speed of 30', while certain targets can have a lower base speed, so can an archer. (it also seems to assume that the combatants are facing off one-to-one.) now assuming that both of your requirements are met, now your archer is 75' away. who says that the target will close? what's to stop him from using his own missile weapons against you? now that you're both on even footing.</p><p></p><p> </p><p></p><p>the <em>chance</em>, yes. if you're an archer on your own, certainly. i play an archer as well. and in situations where enemies close with me, i usually end up using the 5' step back and shooting (usually at the other party members' targets). certainly your archer does this too? yes entire strategies are developed around the 30' distance. so? develop new ones to go with the 45' possibility. plain and simple.</p><p></p><p>it is clearly obvious that in certain <em>specific</em> situations this can be abused. but that happens to the core rules as well. isn't that, after all, what the numerous smackdown threads are about after all? keep in mind that any are that one focuses on too much means that there are a myriad of others that they're ignoring.</p><p></p><p>yes, i am well aware that feats work for NPCs as well. this isn't an exercise in munchkinism. i'm not trying to wrangle some extra use out of a feat. i'm merely trying to find some discussion on a topic that i've been considering for a lil while now. </p><p></p><p></p><p> </p><p></p><p>Lord Pendragon, i do appreciate your comments, however: the fighter doesn't give up +2AC every round. he only gives it up the first round that he does that (assuming that he does in fact do that). after he's in melee range, the combatants would now be on even footing, and unless the archer can tumble away (with bow in hand) he'd provoke an AoO if he did more than a 5' step. keep in mind also, that sneak attack isn't gonna happen all that often with a ranged weapon. you don't threaten with one, so there'd be no flanking or AoOs. it's not like the archer would be getting sneak attack all the time. plus this requires <em>TWO</em> feats. </p><p></p><p>now, as for the idea about darkvision. AFAIK only two core races get darkvision and both dwarves and half-orcs get it up to 60'. now, i may be confusing things with 2e rules, but wouldn't a rogue need to be hidden to get his sneak attack anyway? and if he makes his hide roll, isn't he already hidden from darkvision as well?</p><p></p><p>as an aside: </p><p>i don't want this to turn into a discussion that focuses only on the issue of extending sneak attack range. you'll notice that in my first post, i mentioned sneak attack and weapon specialization (which seems to have been ignored thus far when i think that, ironically, it'd serve the counter arguments better) in parentheses, more as an afterthought than anything else.</p></blockquote><p></p>
[QUOTE="Magnus, post: 121791, member: 588"] this assumes that 1, the archer [I]starts[/I] 45' away and doesn't need to [I]close to[/I] 45' first; and 2, that the character has a base speed of 30', while certain targets can have a lower base speed, so can an archer. (it also seems to assume that the combatants are facing off one-to-one.) now assuming that both of your requirements are met, now your archer is 75' away. who says that the target will close? what's to stop him from using his own missile weapons against you? now that you're both on even footing. the [I]chance[/I], yes. if you're an archer on your own, certainly. i play an archer as well. and in situations where enemies close with me, i usually end up using the 5' step back and shooting (usually at the other party members' targets). certainly your archer does this too? yes entire strategies are developed around the 30' distance. so? develop new ones to go with the 45' possibility. plain and simple. it is clearly obvious that in certain [I]specific[/I] situations this can be abused. but that happens to the core rules as well. isn't that, after all, what the numerous smackdown threads are about after all? keep in mind that any are that one focuses on too much means that there are a myriad of others that they're ignoring. yes, i am well aware that feats work for NPCs as well. this isn't an exercise in munchkinism. i'm not trying to wrangle some extra use out of a feat. i'm merely trying to find some discussion on a topic that i've been considering for a lil while now. Lord Pendragon, i do appreciate your comments, however: the fighter doesn't give up +2AC every round. he only gives it up the first round that he does that (assuming that he does in fact do that). after he's in melee range, the combatants would now be on even footing, and unless the archer can tumble away (with bow in hand) he'd provoke an AoO if he did more than a 5' step. keep in mind also, that sneak attack isn't gonna happen all that often with a ranged weapon. you don't threaten with one, so there'd be no flanking or AoOs. it's not like the archer would be getting sneak attack all the time. plus this requires [I]TWO[/I] feats. now, as for the idea about darkvision. AFAIK only two core races get darkvision and both dwarves and half-orcs get it up to 60'. now, i may be confusing things with 2e rules, but wouldn't a rogue need to be hidden to get his sneak attack anyway? and if he makes his hide roll, isn't he already hidden from darkvision as well? as an aside: i don't want this to turn into a discussion that focuses only on the issue of extending sneak attack range. you'll notice that in my first post, i mentioned sneak attack and weapon specialization (which seems to have been ignored thus far when i think that, ironically, it'd serve the counter arguments better) in parentheses, more as an afterthought than anything else. [/QUOTE]
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