Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Blank Shot and Far Shot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceBear" data-source="post: 133721" data-attributes="member: 1118"><p>I can see why you think you would be allowed to move and then charge, but a charge is a SPECIAL standard action. It allows you to move twice your speed and attack in one round - something you normally can't do. To do what you allow is to allow you to move triple your speed and attack. That's not what the charging rule was intended to do.</p><p></p><p>On page 121 of the PHB, it describes a standard action as allowing you to do something and move your speed in a combat round. What's special about charge is that it's a standard action that allows you to move TWICE your speed in a combat round (that's why it's a SPECIAL STANDARD ACTION). </p><p></p><p>Actually moving isn't a move-equivalent action (look at the table of move-equivalent actions and you don't see "move" as an action), it's PART of the standard action. A move-equivalent action takes the place of movement in a standard action or an entire partial action (also on page 121 of the PHB). So, you don't get to move and take a standard action - your standard action is moving and taking an action. That's the fundamental flaw in your premise that you can move and charge in the same round - you declare the standard action of charging and get to move upto twice your speed in a round an attack instead of declaring an attack action which only allows you to move your speed and attack.</p><p></p><p>Again, move equivalent actions aren't COMBINED with standard actions, they just take the place of movement in the standard action.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 133721, member: 1118"] I can see why you think you would be allowed to move and then charge, but a charge is a SPECIAL standard action. It allows you to move twice your speed and attack in one round - something you normally can't do. To do what you allow is to allow you to move triple your speed and attack. That's not what the charging rule was intended to do. On page 121 of the PHB, it describes a standard action as allowing you to do something and move your speed in a combat round. What's special about charge is that it's a standard action that allows you to move TWICE your speed in a combat round (that's why it's a SPECIAL STANDARD ACTION). Actually moving isn't a move-equivalent action (look at the table of move-equivalent actions and you don't see "move" as an action), it's PART of the standard action. A move-equivalent action takes the place of movement in a standard action or an entire partial action (also on page 121 of the PHB). So, you don't get to move and take a standard action - your standard action is moving and taking an action. That's the fundamental flaw in your premise that you can move and charge in the same round - you declare the standard action of charging and get to move upto twice your speed in a round an attack instead of declaring an attack action which only allows you to move your speed and attack. Again, move equivalent actions aren't COMBINED with standard actions, they just take the place of movement in the standard action. IceBear [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Blank Shot and Far Shot
Top