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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Point buy, 4e & you.
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<blockquote data-quote="Mercule" data-source="post: 4208760" data-attributes="member: 5100"><p>I prefer point buy because it gives me more control over my character creation. That, and it's more balanced betwixt players.</p><p></p><p></p><p>I kinda like this, though. Even better would be to roll 21 (or some other number that works for the group) dice and allow the players to mix and match as they see fit. The potential is the same for all players, but they aren't required to be mixed up copies.</p><p></p><p>The only time I see the old-school rolling for stats to be even acceptable (i.e. I wouldn't consider it a strike against my participating in the game) is if you're doing an old-school dungeon crawl with potentially high turnover of PCs. Then you play 3d6 or 4d6, in order, and the stats and character choices resulting from them are part of the fun.</p><p></p><p>As far as scaling point costs, remember that rolling dice give a bell curve that discourages extreme stats. Even though I don't like the randomness of potentially having weenies and gods in the party, I can't say I dislike the "fair-ified" bell curve being carried forward. I also tend to believe that a +4 strength and +0 con is generally more potent than a +2 strength and a +2 con. YMMV, but that line of thinking might be a driver behind the scaling costs.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4208760, member: 5100"] I prefer point buy because it gives me more control over my character creation. That, and it's more balanced betwixt players. I kinda like this, though. Even better would be to roll 21 (or some other number that works for the group) dice and allow the players to mix and match as they see fit. The potential is the same for all players, but they aren't required to be mixed up copies. The only time I see the old-school rolling for stats to be even acceptable (i.e. I wouldn't consider it a strike against my participating in the game) is if you're doing an old-school dungeon crawl with potentially high turnover of PCs. Then you play 3d6 or 4d6, in order, and the stats and character choices resulting from them are part of the fun. As far as scaling point costs, remember that rolling dice give a bell curve that discourages extreme stats. Even though I don't like the randomness of potentially having weenies and gods in the party, I can't say I dislike the "fair-ified" bell curve being carried forward. I also tend to believe that a +4 strength and +0 con is generally more potent than a +2 strength and a +2 con. YMMV, but that line of thinking might be a driver behind the scaling costs. [/QUOTE]
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