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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Point buy, 4e & you.
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<blockquote data-quote="Weazie" data-source="post: 4272040" data-attributes="member: 67986"><p>Assuming a 10, 10, 10, 10, 10, 8 start with a 22-buy, the unweighted min-max result will be 18, 18, 16, 10, 10, 8 (and heaven forbid a 22 20 10 10 10 8 array (or its cousin 32 10 10 10 10 8)...for <em>first</em> level). Except for the MAD classes, everyone will be +4 in their primary and secondary stats, +3 in their tertiary stat, and dump the rest. And that's before the racial bonus. We're all good at everything! We win! (And reducing the unweighted point buy-in really won't change things because 4e's weighting doesn't even kick in until you push past 13.)</p><p></p><p>Using 4e's weighting system, you can't even have two 18s, let alone chasing them with a 16. You can't even have three 16s (without a racial bonus). But you could have two 16s and a 13 (+3, +3, +1) or 16 and two 14s (+3, +2, +2). Deciding where to put that little bit of extra requires extra thought, as the opportunity costs are higher.</p><p></p><p>Weighing forces you to chose between being really good at one thing, pretty good at two things, or decent at many things. Unweighted means just deciding which stat block will be slightly less awesome than the others.</p><p></p><p></p><p></p><p>Personally, I would rather play in a system where a starting character with a 20 would be rare, two 18s would be noteworthy, one 18 and decent other abilities would be ideal, and three 16s would be viable. They're all heroic (albeit the 20 or two 18s would have some glaring weaknesses) without being overpowered.</p></blockquote><p></p>
[QUOTE="Weazie, post: 4272040, member: 67986"] Assuming a 10, 10, 10, 10, 10, 8 start with a 22-buy, the unweighted min-max result will be 18, 18, 16, 10, 10, 8 (and heaven forbid a 22 20 10 10 10 8 array (or its cousin 32 10 10 10 10 8)...for [I]first[/I] level). Except for the MAD classes, everyone will be +4 in their primary and secondary stats, +3 in their tertiary stat, and dump the rest. And that's before the racial bonus. We're all good at everything! We win! (And reducing the unweighted point buy-in really won't change things because 4e's weighting doesn't even kick in until you push past 13.) Using 4e's weighting system, you can't even have two 18s, let alone chasing them with a 16. You can't even have three 16s (without a racial bonus). But you could have two 16s and a 13 (+3, +3, +1) or 16 and two 14s (+3, +2, +2). Deciding where to put that little bit of extra requires extra thought, as the opportunity costs are higher. Weighing forces you to chose between being really good at one thing, pretty good at two things, or decent at many things. Unweighted means just deciding which stat block will be slightly less awesome than the others. Personally, I would rather play in a system where a starting character with a 20 would be rare, two 18s would be noteworthy, one 18 and decent other abilities would be ideal, and three 16s would be viable. They're all heroic (albeit the 20 or two 18s would have some glaring weaknesses) without being overpowered. [/QUOTE]
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