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Point Buy Arrays [Assembled]
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<blockquote data-quote="Benjamin Olson" data-source="post: 8726233" data-attributes="member: 6988941"><p>New players should roll stats. They have enough to learn with where to put the numbers, they don't also need to struggle with what numbers to choose in the first place.</p><p></p><p>While in theory using a set standard array would be even easier, I think there is enough complication with new players wrapping their heads around the cumbersome two step process of deriving bonuses from scores even with the scores being things they rolled with their own hands and (sort of) understand the source of. Bombarding people with strange arrays of mysterious numbers right out the gate and then making them translate them into a derived array of bonuses just makes the game feel more weirdly math intensive than it is.</p><p></p><p>Disparity between scores is not a major problem with most players, particularly new ones. Fundamentally it is a class (and subclass) based game, so different players are doing different things. It's only when you get a character who is actually bad at what should be their core talents or a character who, through overpowered ability scores, is much better at things they don't specialize in than mediocre specialists that disparities really start to weigh on people. On balance I still think it's better for new players to just roll stats, even accepting that they might grow a little unhappy with them.</p><p></p><p>At the point where someone has a grasp of the game suitable to using arrays they would probably be happier just creating their own with point buy. Personally I consider unrolled stats cheating, but to each their own.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8726233, member: 6988941"] New players should roll stats. They have enough to learn with where to put the numbers, they don't also need to struggle with what numbers to choose in the first place. While in theory using a set standard array would be even easier, I think there is enough complication with new players wrapping their heads around the cumbersome two step process of deriving bonuses from scores even with the scores being things they rolled with their own hands and (sort of) understand the source of. Bombarding people with strange arrays of mysterious numbers right out the gate and then making them translate them into a derived array of bonuses just makes the game feel more weirdly math intensive than it is. Disparity between scores is not a major problem with most players, particularly new ones. Fundamentally it is a class (and subclass) based game, so different players are doing different things. It's only when you get a character who is actually bad at what should be their core talents or a character who, through overpowered ability scores, is much better at things they don't specialize in than mediocre specialists that disparities really start to weigh on people. On balance I still think it's better for new players to just roll stats, even accepting that they might grow a little unhappy with them. At the point where someone has a grasp of the game suitable to using arrays they would probably be happier just creating their own with point buy. Personally I consider unrolled stats cheating, but to each their own. [/QUOTE]
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