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Point Buy: How Much Are Points Worth?
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<blockquote data-quote="ValhallaGH" data-source="post: 3121182" data-attributes="member: 41187"><p>I have to completely disagree. If the goal were to turn the Aasimar into a LA -1 race then I would completely agree with arscott, but the goal is to turn it into a LA +0, which means it ends up as powerful as every other race, not weaker.</p><p></p><p>Four points for the ability scores. Lots of LA +0 races have stat bumps as well as stat penalties that never mean anything in that character's career. Also, of the two boosts the get, neither one is very useful unless he becomes an accolyte.</p><p>Three energy resistances, which are about equal to three Tough Hero talents. Tough Plus shows us that two talents are worth a feat, so I'll call this one point.</p><p>Skill bonus that equate to a +4, so I'll call this equal to the human's bonus starting skills, or equal to the Dwarf and Elf skill bonuses even though both of those races get better bonuses.</p><p>Darkvision and Archaic Weapons. This pair is trickier, since those are both worth (at least) one feat, giving the Aasimar a total of three unpenalized feats. On the other hand Elves get the same benefit and Dwarves get even more; so I'll ignore the vision and chalk the Archaic Weapons up to making up for all those free ranks that humans get at levels after first.</p><p>Outsider seems a wash. Immunity to a short list of spells and powers but cannot be revived from death, ever. The Field Medic will be disappointed that he doesn't get to raise the dead.</p><p>Spell-like ability. Light isn't very useful for an aasimar. It works great as a distraction for guards and it can be used to help his allies, but built in NVGs mean that he doesn't get any direct benefit. Probably worth another point since his caster level equals his character level.</p><p></p><p>So that's a total of six (6) points. By my estimation. Of course, my estimation has always held the aasimar to be a very weak LA +1 race.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3121182, member: 41187"] I have to completely disagree. If the goal were to turn the Aasimar into a LA -1 race then I would completely agree with arscott, but the goal is to turn it into a LA +0, which means it ends up as powerful as every other race, not weaker. Four points for the ability scores. Lots of LA +0 races have stat bumps as well as stat penalties that never mean anything in that character's career. Also, of the two boosts the get, neither one is very useful unless he becomes an accolyte. Three energy resistances, which are about equal to three Tough Hero talents. Tough Plus shows us that two talents are worth a feat, so I'll call this one point. Skill bonus that equate to a +4, so I'll call this equal to the human's bonus starting skills, or equal to the Dwarf and Elf skill bonuses even though both of those races get better bonuses. Darkvision and Archaic Weapons. This pair is trickier, since those are both worth (at least) one feat, giving the Aasimar a total of three unpenalized feats. On the other hand Elves get the same benefit and Dwarves get even more; so I'll ignore the vision and chalk the Archaic Weapons up to making up for all those free ranks that humans get at levels after first. Outsider seems a wash. Immunity to a short list of spells and powers but cannot be revived from death, ever. The Field Medic will be disappointed that he doesn't get to raise the dead. Spell-like ability. Light isn't very useful for an aasimar. It works great as a distraction for guards and it can be used to help his allies, but built in NVGs mean that he doesn't get any direct benefit. Probably worth another point since his caster level equals his character level. So that's a total of six (6) points. By my estimation. Of course, my estimation has always held the aasimar to be a very weak LA +1 race. [/QUOTE]
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