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General Tabletop Discussion
*TTRPGs General
Point Buy: How Much Are Points Worth?
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<blockquote data-quote="arscott" data-source="post: 3122865" data-attributes="member: 17969"><p>But it's my contention that you have to write your rules with the assumption that the Aasimar becomes an accolyte. The dwarf wasn't balanced with the assumption that he'd become a sorcerer. The elf wasn't balanced with the assumption that he'd become a barbarian. When making rules/balance decisions, it's always wise to assume that the players will be making good use of what you give them.</p><p></p><p>I also disagree that the stat penalties never mean anything in the course of a character's career. In fact, the penalties usually hit the characters where they're already at their weakest--the halfling, whose small size and generally poor weapon selectin makes him a poor melee damage dealer, is made even worse by a STR penalty. The elf, whose best class choices have bad HD and poor Fort saves, is penalized in both of those areas. Under point buy, this means that in order to significantly shore up those weak points will cost a lot.</p><p></p><p></p><p>First, the tough talents give energy resistance equal to your CON modifier. The aasimar gets about twice that. Second, even if Tough Plus is balanced, taking two energy resistances at the same time breaks the rules of the feat--you cannot select more than one talent from a single talent tree. I'd say this more like 3 or 4 feats. Two minimum.</p><p></p><p> I agree with you here. +2 spot and listen is cool, but not especially valuable.</p><p></p><p></p><p>I'll admit to some sloppiness here. I've been thinking about D&D, not d20 Modern. The Aasimar's free martial weapon proficiency is a lot more useful in D&D, where it's not an automatic benefit of being a shadowkind, and where there aren't any firearms. Likewise, the list of spells and powers that won't have an effect is bigger, as native oustiders they can be raised, and their spell like ability is a 3rd level light spell, not a 0 level one. And for that matter, the energy resistances are slightly less useful.</p><p></p><p>I'll revise my estimate to 8 points, and include that caveat that I think a few of the +0 LA shadowkind are worth about 1-3 points.</p><p></p><p>Still, since I'd guess a level is worth about 10-12 points, I'd still choose the pointbuy cost over the actual LA if I was ever playing an Aasimar.</p></blockquote><p></p>
[QUOTE="arscott, post: 3122865, member: 17969"] But it's my contention that you have to write your rules with the assumption that the Aasimar becomes an accolyte. The dwarf wasn't balanced with the assumption that he'd become a sorcerer. The elf wasn't balanced with the assumption that he'd become a barbarian. When making rules/balance decisions, it's always wise to assume that the players will be making good use of what you give them. I also disagree that the stat penalties never mean anything in the course of a character's career. In fact, the penalties usually hit the characters where they're already at their weakest--the halfling, whose small size and generally poor weapon selectin makes him a poor melee damage dealer, is made even worse by a STR penalty. The elf, whose best class choices have bad HD and poor Fort saves, is penalized in both of those areas. Under point buy, this means that in order to significantly shore up those weak points will cost a lot. First, the tough talents give energy resistance equal to your CON modifier. The aasimar gets about twice that. Second, even if Tough Plus is balanced, taking two energy resistances at the same time breaks the rules of the feat--you cannot select more than one talent from a single talent tree. I'd say this more like 3 or 4 feats. Two minimum. I agree with you here. +2 spot and listen is cool, but not especially valuable. I'll admit to some sloppiness here. I've been thinking about D&D, not d20 Modern. The Aasimar's free martial weapon proficiency is a lot more useful in D&D, where it's not an automatic benefit of being a shadowkind, and where there aren't any firearms. Likewise, the list of spells and powers that won't have an effect is bigger, as native oustiders they can be raised, and their spell like ability is a 3rd level light spell, not a 0 level one. And for that matter, the energy resistances are slightly less useful. I'll revise my estimate to 8 points, and include that caveat that I think a few of the +0 LA shadowkind are worth about 1-3 points. Still, since I'd guess a level is worth about 10-12 points, I'd still choose the pointbuy cost over the actual LA if I was ever playing an Aasimar. [/QUOTE]
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