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General Tabletop Discussion
*Pathfinder & Starfinder
Point buy in low magic item game.
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<blockquote data-quote="Paraxis" data-source="post: 2929700" data-attributes="member: 13009"><p>I am putting together a system for my next campain. I want it to be low magic item, not realy low magic.</p><p></p><p>Anyway, doing the following so far.</p><p></p><p>Odd levels= gain a feat</p><p>4,8,12,16,20= gain a +2 to any ability score</p><p>2,6,10,14,18= gain a heroic bonus to AC and all saves +1 each time</p><p></p><p>I am only allowing scribe scroll, brew potion, and craft wand as item creation feats, no others.</p><p></p><p>Spells going to require rare components for higher levels, thinking anything after 3rd.</p><p></p><p>I will use an alternate mundane weapon/armor system giving things that are better then normal masterwork. I am introducing a metal ore and a type of wood that count as magical for overcoming DR. Jade will work as ghost touch.</p><p></p><p>Anyway I think I covered most of the bases people usualy cover with magic items, increase ability scores, bonus to saves and AC, ability to overcome DR, and a bonus to hit and damage. </p><p></p><p>Two questions, I was originaly going to do a 32 point buy, one of the players who will be in the group would like a 40 point buy since the fact there will be no (possible one each later) magic items. I was wondering what you guys feel about this is his point a valid one I don't want to dismiss it without thinking it through.</p><p></p><p>Other question any of you done something similar, any thing I am missing?</p><p></p><p>Goal is a not to mess with CR and monsters to much, leave the sytem alone for most part, just don't want every character drapped with a dozen magic items. Trying to capture more of a novel feel, where the characters have very few items at all.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2929700, member: 13009"] I am putting together a system for my next campain. I want it to be low magic item, not realy low magic. Anyway, doing the following so far. Odd levels= gain a feat 4,8,12,16,20= gain a +2 to any ability score 2,6,10,14,18= gain a heroic bonus to AC and all saves +1 each time I am only allowing scribe scroll, brew potion, and craft wand as item creation feats, no others. Spells going to require rare components for higher levels, thinking anything after 3rd. I will use an alternate mundane weapon/armor system giving things that are better then normal masterwork. I am introducing a metal ore and a type of wood that count as magical for overcoming DR. Jade will work as ghost touch. Anyway I think I covered most of the bases people usualy cover with magic items, increase ability scores, bonus to saves and AC, ability to overcome DR, and a bonus to hit and damage. Two questions, I was originaly going to do a 32 point buy, one of the players who will be in the group would like a 40 point buy since the fact there will be no (possible one each later) magic items. I was wondering what you guys feel about this is his point a valid one I don't want to dismiss it without thinking it through. Other question any of you done something similar, any thing I am missing? Goal is a not to mess with CR and monsters to much, leave the sytem alone for most part, just don't want every character drapped with a dozen magic items. Trying to capture more of a novel feel, where the characters have very few items at all. [/QUOTE]
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Point buy in low magic item game.
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