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Point Buy Method: What is a good number?
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<blockquote data-quote="Carnifex" data-source="post: 208655" data-attributes="member: 227"><p>Fair question, and here's the answer: Many of their weaknesses are not just stat-based, but character-based.</p><p></p><p>Yes, I know, you need to be comfident in your players for this to work, but it does. The party is currently split into two groups as follows:</p><p></p><p>Melisande, aasimar sorceress</p><p>Sebastion, human fighter</p><p>Ebri, human ??? (a mystery to the other players)/cleric</p><p>Meg'anna, human druidess</p><p>Sandslipper, earth genasi nomad psion (now an NPC)</p><p></p><p>Kale, human rogue/ranger</p><p>Burl, human necromancer</p><p>Wyshira, water genasi cleric</p><p>Cord, dwarven monk</p><p>Wolf, NPC fighter/ranger</p><p></p><p>The second group is a mercenary band, and as such has been pretty well welded together in companionship by a series of battles and experiences together. They've come to trust each other, and are learning each others strengths and weaknesses and how to work as a team. The characters accept that Wolf (the NPC leader) is the guy who has the most experience and best knowledeg of tactics, so even if they don't *like* his decisions they follow them. Kale has found out that without magical support, he can be quite vulnerable, while the spellcasters know their own weakness if in h-t-h or isolated.</p><p></p><p>The other group has a lot of inter-party conflicts, but is getting tied together quite strongly by friendship over anything else. They lack the tactics of the mercenary party, but they're beginning to wrok a bit better together. After they nearly lost a party member to an attack by a bunch of monks I think they'll pay more attention to co-operation and teamwork.</p><p></p><p>All the characters in each group do have their weaknesses - their arrogance, naivety, lack of experience, overconfidence, physical weaknes. Ironically, many of the spellcasters have a high Constitution score, while the fighter types don't. I can foresee this being a problem in the future, because the front-line guys are going to lack the necessary hp's to suck up damage on a serious level - but it'll encourage them to look to the spellcasters for buffing.</p><p></p><p>You'd be surprised at how many points can quickly be drained by good scores in a couple of stats. It means that most of the PC's do excel in something but can be really quite weak in other areas.</p><p></p><p>[Edit] Basically, like Reveal, many of the characters do indeed have low scores in some stats becasuse they have to give it up in return for the hgih stats they do have. Yep, even in a 40 point campaign...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 208655, member: 227"] Fair question, and here's the answer: Many of their weaknesses are not just stat-based, but character-based. Yes, I know, you need to be comfident in your players for this to work, but it does. The party is currently split into two groups as follows: Melisande, aasimar sorceress Sebastion, human fighter Ebri, human ??? (a mystery to the other players)/cleric Meg'anna, human druidess Sandslipper, earth genasi nomad psion (now an NPC) Kale, human rogue/ranger Burl, human necromancer Wyshira, water genasi cleric Cord, dwarven monk Wolf, NPC fighter/ranger The second group is a mercenary band, and as such has been pretty well welded together in companionship by a series of battles and experiences together. They've come to trust each other, and are learning each others strengths and weaknesses and how to work as a team. The characters accept that Wolf (the NPC leader) is the guy who has the most experience and best knowledeg of tactics, so even if they don't *like* his decisions they follow them. Kale has found out that without magical support, he can be quite vulnerable, while the spellcasters know their own weakness if in h-t-h or isolated. The other group has a lot of inter-party conflicts, but is getting tied together quite strongly by friendship over anything else. They lack the tactics of the mercenary party, but they're beginning to wrok a bit better together. After they nearly lost a party member to an attack by a bunch of monks I think they'll pay more attention to co-operation and teamwork. All the characters in each group do have their weaknesses - their arrogance, naivety, lack of experience, overconfidence, physical weaknes. Ironically, many of the spellcasters have a high Constitution score, while the fighter types don't. I can foresee this being a problem in the future, because the front-line guys are going to lack the necessary hp's to suck up damage on a serious level - but it'll encourage them to look to the spellcasters for buffing. You'd be surprised at how many points can quickly be drained by good scores in a couple of stats. It means that most of the PC's do excel in something but can be really quite weak in other areas. [Edit] Basically, like Reveal, many of the characters do indeed have low scores in some stats becasuse they have to give it up in return for the hgih stats they do have. Yep, even in a 40 point campaign... [/QUOTE]
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