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General Tabletop Discussion
*TTRPGs General
Point Buy Method: What is a good number?
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<blockquote data-quote="Doc_Subtlety" data-source="post: 210375" data-attributes="member: 2615"><p>For me, it depends on genre:</p><p></p><p>If I want the players to be relatively normal types, thrust into a greater world, I like 25. I've made some extremely powerful characters on 25 points, too: an ass kicking Cleric of Fharlangan, and a Monte Cook Sorcerer that survived until 4th level with *no* damage spells (lasted 'til the campaign folded - I learned that Daze + Spell Focus: Enchantment = Cantrip of Death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>IMO, anybody who can't live on low point totals is stuck in a 2E paradigm. 10 is a perfectly reasonable stat for something you're not specialized in, and 25 buys lots of 10s, and one 16. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Most games, 28 or 32 is fine. The big difference is Feat access: characters with 32 points will have an easier time qualifying for diverse Feat trees (it makes things like Fighters with Spring Attack way more common).</p><p></p><p>If I want Epic Heroes, I hand out 36, and I raise the starting level. This does skew CRs a little - the party's ECL is maybe +1 or +2, like this. I usually do this so I can make more interesting monsters - I like giving the baddies extra stat points and abilities, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Side note:</p><p>Contrary to popular opinion here, I haven't seen characters act any less interdependent on the basis of attribute points. A Fighter or Wizard with an 18 Con still needs Cure spells, and a Cleric with an 18 Str still can't tank like a real Fighter - not enough Feats or BAB. I haven't seen it create any game breaking scenarios.</p></blockquote><p></p>
[QUOTE="Doc_Subtlety, post: 210375, member: 2615"] For me, it depends on genre: If I want the players to be relatively normal types, thrust into a greater world, I like 25. I've made some extremely powerful characters on 25 points, too: an ass kicking Cleric of Fharlangan, and a Monte Cook Sorcerer that survived until 4th level with *no* damage spells (lasted 'til the campaign folded - I learned that Daze + Spell Focus: Enchantment = Cantrip of Death :) ). IMO, anybody who can't live on low point totals is stuck in a 2E paradigm. 10 is a perfectly reasonable stat for something you're not specialized in, and 25 buys lots of 10s, and one 16. :) Most games, 28 or 32 is fine. The big difference is Feat access: characters with 32 points will have an easier time qualifying for diverse Feat trees (it makes things like Fighters with Spring Attack way more common). If I want Epic Heroes, I hand out 36, and I raise the starting level. This does skew CRs a little - the party's ECL is maybe +1 or +2, like this. I usually do this so I can make more interesting monsters - I like giving the baddies extra stat points and abilities, too. :) Side note: Contrary to popular opinion here, I haven't seen characters act any less interdependent on the basis of attribute points. A Fighter or Wizard with an 18 Con still needs Cure spells, and a Cleric with an 18 Str still can't tank like a real Fighter - not enough Feats or BAB. I haven't seen it create any game breaking scenarios. [/QUOTE]
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