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<blockquote data-quote="S'mon" data-source="post: 2172965" data-attributes="member: 463"><p>Words of wisdom from Thanee, as always (I always feel Thanee should get a nomination for "most common sense from any ENW poster" award) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the designers knew fine well that 3/4d6 equated roughly to 28 PB and anticipated that most groups probably wouldn't use 25 PB - after all LG doesn't. Having NPC arrays on 25 pts & PCs on 28 gives just the slight edge that makes for a satisfying game experience IMO. I used to be a "PCs are heroes - they need super duper stats!" school, but that's 1e/2e thinking - in 3e super-stat campaigns are actually far more random & prone to unforeseen TPKs, because the Gm needs tougher encounters to challenge, but the PCs aren't much more resilient.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2172965, member: 463"] Words of wisdom from Thanee, as always (I always feel Thanee should get a nomination for "most common sense from any ENW poster" award) :) I think the designers knew fine well that 3/4d6 equated roughly to 28 PB and anticipated that most groups probably wouldn't use 25 PB - after all LG doesn't. Having NPC arrays on 25 pts & PCs on 28 gives just the slight edge that makes for a satisfying game experience IMO. I used to be a "PCs are heroes - they need super duper stats!" school, but that's 1e/2e thinking - in 3e super-stat campaigns are actually far more random & prone to unforeseen TPKs, because the Gm needs tougher encounters to challenge, but the PCs aren't much more resilient. [/QUOTE]
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