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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6516532" data-attributes="member: 31506"><p>In our current game, I had the three players roll 4d6 drop lowest, in order, twice. This generated six stat sets that anyone could use, or you could take a slightly beefed up standard array and put the scores in any stats. This let the dice roller types get their randomness AND maintained balance in that no one's stats were automatically better/worse than anyone else. Requiring the rolled stats to be recorded in order made for some more unique combinations than you normally see.</p><p></p><p>Since one player rolled an 18 in Strength AND Charisma, the party has a paladin and a bladelock who have the exact same stats. We almost had all three use that array with a bard, but my wife eventually decided on a rogue instead and went with the dex/con heavy set. </p><p></p><p>For HP we use max on 1st 2 levels, then average +1 afterwards. I do roll non-boss monster HP (and usually max or double max boss types). </p><p></p><p>I prefer more randomness in task resolution, less in character generation resources. I do try and let the party randomly roll for treasure at least once per adventure though.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6516532, member: 31506"] In our current game, I had the three players roll 4d6 drop lowest, in order, twice. This generated six stat sets that anyone could use, or you could take a slightly beefed up standard array and put the scores in any stats. This let the dice roller types get their randomness AND maintained balance in that no one's stats were automatically better/worse than anyone else. Requiring the rolled stats to be recorded in order made for some more unique combinations than you normally see. Since one player rolled an 18 in Strength AND Charisma, the party has a paladin and a bladelock who have the exact same stats. We almost had all three use that array with a bard, but my wife eventually decided on a rogue instead and went with the dex/con heavy set. For HP we use max on 1st 2 levels, then average +1 afterwards. I do roll non-boss monster HP (and usually max or double max boss types). I prefer more randomness in task resolution, less in character generation resources. I do try and let the party randomly roll for treasure at least once per adventure though. [/QUOTE]
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