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<blockquote data-quote="SirAntoine" data-source="post: 6516977" data-attributes="member: 6731904"><p>The standard is luck when finding magic items as treasure. I am not sure how this would go in most 5th Edition groups, because I haven't seen the treasure tables, but it used to be you would roll randomly what kind of magic items, including what kind of weapons or armor, for example. So if you're playing a fighter who specializes with the spear, you are reasonably assured a magic spear at some point.</p><p></p><p>Depending how low the player rolls, they may need some more help. You could roll d10 on the following little table if you want to bring more variety to the game:</p><p></p><p>1-4: double starting money</p><p>5-7: an NPC owes you a big favor</p><p>8-9: you were given special attention as a student and start with one extra feat of your choice</p><p>10: ever since you were a boy, there seemed to be someone watching you and every once in a while, fortune seems to shine on you and this saved your life once*</p><p></p><p>(*) In the last case, this is all the player knows, but what's happening is the PC has a special destiny and he or she has a powerful guardian. Somehow, this PC will always manage to survive, against any odds, until that destiny is fulfilled. It's up to the DM, but it should always be something that will work very much in the character's favor as well as have an impact in the setting.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6516977, member: 6731904"] The standard is luck when finding magic items as treasure. I am not sure how this would go in most 5th Edition groups, because I haven't seen the treasure tables, but it used to be you would roll randomly what kind of magic items, including what kind of weapons or armor, for example. So if you're playing a fighter who specializes with the spear, you are reasonably assured a magic spear at some point. Depending how low the player rolls, they may need some more help. You could roll d10 on the following little table if you want to bring more variety to the game: 1-4: double starting money 5-7: an NPC owes you a big favor 8-9: you were given special attention as a student and start with one extra feat of your choice 10: ever since you were a boy, there seemed to be someone watching you and every once in a while, fortune seems to shine on you and this saved your life once* (*) In the last case, this is all the player knows, but what's happening is the PC has a special destiny and he or she has a powerful guardian. Somehow, this PC will always manage to survive, against any odds, until that destiny is fulfilled. It's up to the DM, but it should always be something that will work very much in the character's favor as well as have an impact in the setting. [/QUOTE]
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