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Point buy or Dice?
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6517147" data-attributes="member: 6779864"><p>I really want to echo this sentiment, as well as what Hussar brought up.</p><p></p><p>Every time I see people start talking about rolling vs. point buy, it starts genuine enough. They talk about their systems for rolling, whether it's 3d6 in order, 4d6 drop lowest, dice pools where you roll 24d6 and assign as you want, etc. Then the examples of supposedly "impossible by point buy" characters start to emerge, with their incredibly low 6 Charisma or 8 Int. This is used to show how point buy is soulless and leads to less roleplaying potential than rolling.</p><p></p><p>But you look deeper, and what do you see almost EVERY. SINGLE. TIME? The 18 and two 16's. The nothing below 14 on any other stat but that 6 Charisma. The point buy value blows standard array out of the water on nearly every story you read. If you dig deeper still, you find out all the <em>exceptions</em> that weren't brought up at the start. Like how this group lets players reroll if other players have way better stats, or how this group rerolls anything lower than +10 modifier total, or how this group requires at least one 18. </p><p></p><p>Each story just cements my belief that a lot of the pro-rollers are actually cheating out the statistical average of rolling stats. They're throwing off the curve by tossing out the characters that get 13 8 9 10 11 6. Whether admitting to it or not, many rolled stats end up being so far above point buy standards that it's ridiculous every time I hear people accuse point buy of promoting power gaming. Just crazy, every time I see it.</p><p></p><p>I used to roll stats. I'll be up front about that. I hated rolling low, especially when my friends rolled much better. I loved getting the miraculous 3 18's as much as the next guy. Yet, when I think back, I remember every time my DM let me reroll my array because, "You don't even have a stat above 14." I remember letting my players do the same, because the guy next to them got nothing lower than 15. </p><p></p><p>I won't antagonize people who say they prefer rolling stats based feel or enjoyment alone. It's when the phrases like, "promotes powergaming," "rolling leads to better RP," begin rolling out that it starts to ring hollow. Point buy is well received because it guarantees an even playing field for every player, it allows customization and the ability to play any class you want without hoping for the right rolls, and it keeps us honest, sometimes even from ourselves.</p><p></p><p>I think the closest I will ever come to rolling for stats again (or letting my players roll, since I predominantly DM these days) is letting every player roll 4d6 drop lowest six times, then letting the group pick one stat array, and all characters are built with that array. It allows the hope of higher than usual stats, but keeps it fair for everyone.</p><p></p><p>Sorry for the rant. Been wanting to say this stuff for a long time.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6517147, member: 6779864"] I really want to echo this sentiment, as well as what Hussar brought up. Every time I see people start talking about rolling vs. point buy, it starts genuine enough. They talk about their systems for rolling, whether it's 3d6 in order, 4d6 drop lowest, dice pools where you roll 24d6 and assign as you want, etc. Then the examples of supposedly "impossible by point buy" characters start to emerge, with their incredibly low 6 Charisma or 8 Int. This is used to show how point buy is soulless and leads to less roleplaying potential than rolling. But you look deeper, and what do you see almost EVERY. SINGLE. TIME? The 18 and two 16's. The nothing below 14 on any other stat but that 6 Charisma. The point buy value blows standard array out of the water on nearly every story you read. If you dig deeper still, you find out all the [I]exceptions[/I] that weren't brought up at the start. Like how this group lets players reroll if other players have way better stats, or how this group rerolls anything lower than +10 modifier total, or how this group requires at least one 18. Each story just cements my belief that a lot of the pro-rollers are actually cheating out the statistical average of rolling stats. They're throwing off the curve by tossing out the characters that get 13 8 9 10 11 6. Whether admitting to it or not, many rolled stats end up being so far above point buy standards that it's ridiculous every time I hear people accuse point buy of promoting power gaming. Just crazy, every time I see it. I used to roll stats. I'll be up front about that. I hated rolling low, especially when my friends rolled much better. I loved getting the miraculous 3 18's as much as the next guy. Yet, when I think back, I remember every time my DM let me reroll my array because, "You don't even have a stat above 14." I remember letting my players do the same, because the guy next to them got nothing lower than 15. I won't antagonize people who say they prefer rolling stats based feel or enjoyment alone. It's when the phrases like, "promotes powergaming," "rolling leads to better RP," begin rolling out that it starts to ring hollow. Point buy is well received because it guarantees an even playing field for every player, it allows customization and the ability to play any class you want without hoping for the right rolls, and it keeps us honest, sometimes even from ourselves. I think the closest I will ever come to rolling for stats again (or letting my players roll, since I predominantly DM these days) is letting every player roll 4d6 drop lowest six times, then letting the group pick one stat array, and all characters are built with that array. It allows the hope of higher than usual stats, but keeps it fair for everyone. Sorry for the rant. Been wanting to say this stuff for a long time. [/QUOTE]
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