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*TTRPGs General
Point-buy or rolling? Your preference and why?
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<blockquote data-quote="FireLance" data-source="post: 963689" data-attributes="member: 3424"><p>I like point-buy myself. It has the following advantages:</p><p></p><p>1. All characters start on the same baseline, so there is a certain amount of "equality".</p><p></p><p>2. The DM can better gauge the power level of his campaign. 36-point buy characters are much more effective than 25-point buy characters, especially at the lower levels.</p><p></p><p>On the other hand, I can see the advantages of rolling characters:</p><p></p><p>1. Less min-maxing. Sometimes, you have to play with characters that are not optimal.</p><p></p><p>2. Possibility of characters that "break the mold" - wizards with higher Strength than Intelligence, Fighters with low Constitution, etc.</p><p></p><p>How about this variant method to get characters that are partly determined and partly random:</p><p></p><p>1. 17 point-buy for 4 statistics (player's choice).</p><p>2. Roll 4d6 (drop lowest) 2 times and assign as desired to the remaining 2.</p><p></p><p>For greater or lesser customizability, the DM (or the player) can decide to increase or decrease the point-buy by 4 points to roll one less or more 4d6.</p></blockquote><p></p>
[QUOTE="FireLance, post: 963689, member: 3424"] I like point-buy myself. It has the following advantages: 1. All characters start on the same baseline, so there is a certain amount of "equality". 2. The DM can better gauge the power level of his campaign. 36-point buy characters are much more effective than 25-point buy characters, especially at the lower levels. On the other hand, I can see the advantages of rolling characters: 1. Less min-maxing. Sometimes, you have to play with characters that are not optimal. 2. Possibility of characters that "break the mold" - wizards with higher Strength than Intelligence, Fighters with low Constitution, etc. How about this variant method to get characters that are partly determined and partly random: 1. 17 point-buy for 4 statistics (player's choice). 2. Roll 4d6 (drop lowest) 2 times and assign as desired to the remaining 2. For greater or lesser customizability, the DM (or the player) can decide to increase or decrease the point-buy by 4 points to roll one less or more 4d6. [/QUOTE]
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Point-buy or rolling? Your preference and why?
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