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<blockquote data-quote="cptg1481" data-source="post: 963732" data-attributes="member: 5360"><p><strong>Ahh Once again.....</strong></p><p></p><p>I let them choose thier stats....that's right they get to assign themselves whatever stats they want how ever they want. </p><p></p><p>Sounds crazy, naw it makes sense, players get to have the ideal character concept, which incidentally is not usually some uber-character but more a well balanced pool of abilities a couple high, a three average and one low. </p><p></p><p>I think that the negative stigma associated with the fact that they got to choose the stats and coming to the table with something ridiculous will be avoided at all costs by most rational players. It lets them police themselves so to speak whhich sets the overall tone of the game inspiring them to trust you as you as DM have trusted them to not abuse the stats. </p><p></p><p>Also it makes them awfullay attached to their ideal characters and that makes the tension and aversion to character death and such other high stress in game moments more fun. </p><p></p><p>If you don't trust your players to come to the game with a reasonable characrter concept, balanced for play and within the limits of playability based upon the current game mechanic then why game with them? </p><p></p><p>I mean I love my players and appreciate the breadth and scope of vision they add to our game with the fair and balanced way they create their characters. Why limit them with a point pool or the randomeness of roles when this works out fine. </p><p></p><p>If anything I'd ay that they tend to go down the path of underpowering themselves if anything. I think that's what most rational people would do in this case. Take the high road.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 963732, member: 5360"] [b]Ahh Once again.....[/b] I let them choose thier stats....that's right they get to assign themselves whatever stats they want how ever they want. Sounds crazy, naw it makes sense, players get to have the ideal character concept, which incidentally is not usually some uber-character but more a well balanced pool of abilities a couple high, a three average and one low. I think that the negative stigma associated with the fact that they got to choose the stats and coming to the table with something ridiculous will be avoided at all costs by most rational players. It lets them police themselves so to speak whhich sets the overall tone of the game inspiring them to trust you as you as DM have trusted them to not abuse the stats. Also it makes them awfullay attached to their ideal characters and that makes the tension and aversion to character death and such other high stress in game moments more fun. If you don't trust your players to come to the game with a reasonable characrter concept, balanced for play and within the limits of playability based upon the current game mechanic then why game with them? I mean I love my players and appreciate the breadth and scope of vision they add to our game with the fair and balanced way they create their characters. Why limit them with a point pool or the randomeness of roles when this works out fine. If anything I'd ay that they tend to go down the path of underpowering themselves if anything. I think that's what most rational people would do in this case. Take the high road. [/QUOTE]
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