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*TTRPGs General
Point-buy or rolling? Your preference and why?
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<blockquote data-quote="Negative Zero" data-source="post: 964676" data-attributes="member: 3794"><p>well, i must admit that the only experience i have with point buy is in the current game i play and that's with a 40 point buy. the most favourable stats you can hope for is one 18, a pair of 16s and 10s ... or something like that. i don't remember the specifics of it. anything lower than 40, based on <em>my</em> previous experience, seems like it'd result in a lot of average scores with some slightly above average ones.</p><p></p><p>i think the "cookie cutter" comments don't assume that all charcter concepts will be the same, but rather the scores will. with a point buy system, regardless of the stating figure, will likely lead to very similar numbers, just distributed/allocated differently. meaning the "high stat(s)" would be the same number, just put in different abilities. the fighter would take STR or CON, the wizard would chone INT, the rouge DEX and so on.</p><p></p><p>now you say, "doesn't everyone do that?" and i say, "sure!" but the difference is, not everyone would have the exact same score in their respective "main" ability. and while i may not have any specific numbers to support my feeling on the subject, i do <strong>not</strong> believe that an 18 in STR for a fighter is balanced with an 18 in WIS for a cleric. so the balance argument is, for me, moot. (at least in the way that i understand it.)</p><p></p><p>~NegZ</p><p></p><p>[EDIT]</p><p></p><p>i suppose i should mention that our rolling method is very generous. roll 4d6 dropping lowest 8 times and drop the lowest two scores, rerolling 1s. (there are lots of reasons this is necessary, not the least of which is the world is <em>very</em> dangerous, and there are no clerics!)</p><p></p><p></p><p></p><p>hey, the laws jsut happen to be more vocal. don't sweat it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Negative Zero, post: 964676, member: 3794"] well, i must admit that the only experience i have with point buy is in the current game i play and that's with a 40 point buy. the most favourable stats you can hope for is one 18, a pair of 16s and 10s ... or something like that. i don't remember the specifics of it. anything lower than 40, based on [i]my[/i] previous experience, seems like it'd result in a lot of average scores with some slightly above average ones. i think the "cookie cutter" comments don't assume that all charcter concepts will be the same, but rather the scores will. with a point buy system, regardless of the stating figure, will likely lead to very similar numbers, just distributed/allocated differently. meaning the "high stat(s)" would be the same number, just put in different abilities. the fighter would take STR or CON, the wizard would chone INT, the rouge DEX and so on. now you say, "doesn't everyone do that?" and i say, "sure!" but the difference is, not everyone would have the exact same score in their respective "main" ability. and while i may not have any specific numbers to support my feeling on the subject, i do [b]not[/b] believe that an 18 in STR for a fighter is balanced with an 18 in WIS for a cleric. so the balance argument is, for me, moot. (at least in the way that i understand it.) ~NegZ [EDIT] i suppose i should mention that our rolling method is very generous. roll 4d6 dropping lowest 8 times and drop the lowest two scores, rerolling 1s. (there are lots of reasons this is necessary, not the least of which is the world is [i]very[/i] dangerous, and there are no clerics!) hey, the laws jsut happen to be more vocal. don't sweat it :p :D [/QUOTE]
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