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Point-buy or rolling? Your preference and why?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 965491" data-attributes="member: 5868"><p>Two reasons:</p><p></p><p>- Mathematically, it's the same as 4d6 drop lowest (equal in expectation if you accept that point buy gives you an advantage in that you can select even scores and not waste points on "odd" scores -- if you don't accept that argument then 4d6 drop lowest works out closer to 28 point buy. See the thread on this from a month or so back).</p><p></p><p>- This is where the game is designed to operate. Look at what WOTC R&D uses to playtest the system, and all new components: the Iconics, who happen to be characters designed with the default array, which is a 25-point system. D&D is flexible enough that it works well at a very wide range of power levels -- I just happen to think it operates cleanest, with the least power inflation or unbalanced mechanics, if you operate it at its design point. The variance in the game increases the further you get from the design point: 25-point mechanics.</p><p></p><p>You could probably come up with a different scale that accomplishes the same operating point -- all you'd be doing is altering the frequency of high scores in the game. If you change the scale, then change the number of points allocated, you may arrive right back at the same point anyway -- which isn't worth the effort.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 965491, member: 5868"] Two reasons: - Mathematically, it's the same as 4d6 drop lowest (equal in expectation if you accept that point buy gives you an advantage in that you can select even scores and not waste points on "odd" scores -- if you don't accept that argument then 4d6 drop lowest works out closer to 28 point buy. See the thread on this from a month or so back). - This is where the game is designed to operate. Look at what WOTC R&D uses to playtest the system, and all new components: the Iconics, who happen to be characters designed with the default array, which is a 25-point system. D&D is flexible enough that it works well at a very wide range of power levels -- I just happen to think it operates cleanest, with the least power inflation or unbalanced mechanics, if you operate it at its design point. The variance in the game increases the further you get from the design point: 25-point mechanics. You could probably come up with a different scale that accomplishes the same operating point -- all you'd be doing is altering the frequency of high scores in the game. If you change the scale, then change the number of points allocated, you may arrive right back at the same point anyway -- which isn't worth the effort. [/QUOTE]
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