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Point-buy or rolling? Your preference and why?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 966490" data-attributes="member: 6390"><p>For one-shots, "Idiot Camping Teenagers In the Woods" or "Kill the Kobold Menace" I'll use point-buy, or even pre-gen characters. No biggee.</p><p>For the ongoing campaign of Shtar, it is: 4 die 6, reroll ones, take best 3, witnessed by myself. Hand me the PC sheet for doublechecking (It is now put into Campaign Suite for verifying) and any modifications that might need to be made.</p><p></p><p>The time it takes to roll it up is somewhat of a penalty, since you roll it during the game you got killed in. Yup, death can be permanent in Shtar (Lay to Rest, for those of you with Arcane Strife, and Sundered Soul, from the upcoming Divine Strife) even with the non-penalty True Cheat Death Spell.</p><p></p><p>We like the randomness, and it prevents the player from playing "Dufus the Dwarf Warrior the XXIV" when "Dufus XXIII" gets put down by the Troll Bloodthorne Brigade deserter.</p><p></p><p>The more experienced players get to use the "Creation Matrix" we developed that really resembles the Shadowrun matrix, if they so choose, but for the most part, they just grab the dice and start rolling.</p><p></p><p>Why? Not everyone is created equally. In my experience, playing with point buy, in point games, and in D&D for waaay to long, it requires more creativity to figure up a history, less "generic" classes, less of this "Min/Maxing" crap, and in general, when we went to point buy, my players HATED it. Absolutely could not stand it. They asked me when I was going to just allow them to automatically win a fight, or just crunch the numbers, since random dice would be unfair also.</p><p>They also stated that it just brought D&D closer to NWN, and asked me when I'd be "patching" the game again.</p><p></p><p>So, bypassing all the mathmatics, the logical arguements, and the rest of the mental masturbation, it sucked the fun out of the game for my players, who do NOT look at character creation as the funnest part of the game, but instead cheering on a player whose Wizard is stabbing someone in the face and trying to break the guys neck at the same time, in an alley, while the fighter is slamming an assassin against the wall till he feels him go soft.</p><p></p><p>BUT, just because point-buy doesn't work in my group, doesn't mean I'm going to slam you.</p><p></p><p>It's supposed to be fun for the group.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 966490, member: 6390"] For one-shots, "Idiot Camping Teenagers In the Woods" or "Kill the Kobold Menace" I'll use point-buy, or even pre-gen characters. No biggee. For the ongoing campaign of Shtar, it is: 4 die 6, reroll ones, take best 3, witnessed by myself. Hand me the PC sheet for doublechecking (It is now put into Campaign Suite for verifying) and any modifications that might need to be made. The time it takes to roll it up is somewhat of a penalty, since you roll it during the game you got killed in. Yup, death can be permanent in Shtar (Lay to Rest, for those of you with Arcane Strife, and Sundered Soul, from the upcoming Divine Strife) even with the non-penalty True Cheat Death Spell. We like the randomness, and it prevents the player from playing "Dufus the Dwarf Warrior the XXIV" when "Dufus XXIII" gets put down by the Troll Bloodthorne Brigade deserter. The more experienced players get to use the "Creation Matrix" we developed that really resembles the Shadowrun matrix, if they so choose, but for the most part, they just grab the dice and start rolling. Why? Not everyone is created equally. In my experience, playing with point buy, in point games, and in D&D for waaay to long, it requires more creativity to figure up a history, less "generic" classes, less of this "Min/Maxing" crap, and in general, when we went to point buy, my players HATED it. Absolutely could not stand it. They asked me when I was going to just allow them to automatically win a fight, or just crunch the numbers, since random dice would be unfair also. They also stated that it just brought D&D closer to NWN, and asked me when I'd be "patching" the game again. So, bypassing all the mathmatics, the logical arguements, and the rest of the mental masturbation, it sucked the fun out of the game for my players, who do NOT look at character creation as the funnest part of the game, but instead cheering on a player whose Wizard is stabbing someone in the face and trying to break the guys neck at the same time, in an alley, while the fighter is slamming an assassin against the wall till he feels him go soft. BUT, just because point-buy doesn't work in my group, doesn't mean I'm going to slam you. It's supposed to be fun for the group. [/QUOTE]
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