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General Tabletop Discussion
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Point Buy or Standard Array
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<blockquote data-quote="Li Shenron" data-source="post: 6589182" data-attributes="member: 1465"><p>I like rolling stats for my own PCs, but I understand the concerns about fairness.</p><p></p><p>On the other hand, point-buy is a bit tedious sometimes, as it tends to encourage optimization. Unless players have already prepared their optimizations before coming to the game, you can sometimes end up in a situation where players start thinking too much and spend half an hour increasing here / decreasing there, and still at the end get the feeling that they might have made a mistake, especially if at some point you had enough and prompted them to speed up. This especially happens with newcomers, I don't want to have beginner players start off with the idea that D&D is a game about strategic perfectionism.</p><p></p><p>Thus I've been thinking about using standard arrays, but then a single array for everyone might be too much of a simplification, so probably I should settle for a small number (something like ~5) default standard arrays, all of which equivalent in terms of corresponding to valid point-buy combinations, but each having a different number of primary and secondary stats. </p><p></p><p>Maybe something like:</p><p></p><p>- array #1 > one primary</p><p>- array #2 > one primary, one secondary</p><p>- array #3 > two primary</p><p>- array #4 > one primary, two secondary</p><p>- array #5 > three primary</p><p></p><p>where the primary stats are as high as possible, the secondaries are mid-range between primaries and all other stats, and the latter are basically on par.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6589182, member: 1465"] I like rolling stats for my own PCs, but I understand the concerns about fairness. On the other hand, point-buy is a bit tedious sometimes, as it tends to encourage optimization. Unless players have already prepared their optimizations before coming to the game, you can sometimes end up in a situation where players start thinking too much and spend half an hour increasing here / decreasing there, and still at the end get the feeling that they might have made a mistake, especially if at some point you had enough and prompted them to speed up. This especially happens with newcomers, I don't want to have beginner players start off with the idea that D&D is a game about strategic perfectionism. Thus I've been thinking about using standard arrays, but then a single array for everyone might be too much of a simplification, so probably I should settle for a small number (something like ~5) default standard arrays, all of which equivalent in terms of corresponding to valid point-buy combinations, but each having a different number of primary and secondary stats. Maybe something like: - array #1 > one primary - array #2 > one primary, one secondary - array #3 > two primary - array #4 > one primary, two secondary - array #5 > three primary where the primary stats are as high as possible, the secondaries are mid-range between primaries and all other stats, and the latter are basically on par. [/QUOTE]
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