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Point Buy or Standard Array
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<blockquote data-quote="Jaron Mortimer" data-source="post: 6589566" data-attributes="member: 6789925"><p>My standard thing at my table (And that many DM's have picked up off me over time) is a standard array of 18 16 14 12 10 8, before racial modifiers. It's quite powerful, and totally leads to characters having a 20 in a stat at the start of the game, but I haven't found this to break much of anything; the Stats all cap out at 20 anyways, so as a DM I already know what i'm gonna be in for. </p><p></p><p>Also, make sure you take into account what the weak stats are for any characters in your game; You don't need to make everything a punishment, but every so often remind them that it was their CHOICE to dump that "dump stat". Dumped charisma scores are usually par for the course, but toss them against a ghost and see how many players roll a warlock or a sorcerer the next session.</p><p></p><p>Edit: To offer some explanation as to my decision, let me sum it up: The players want to be powerful. With this stat array, I do three things: one, I let the characters be strong in the area they chose to be strong in; two, I ensure that they have a weakness built in so that they are dependent on their party; and three, there's never a "No, I totally rolled all my stats higher than a 15!" arguements. Sure, you may get the same things with point buy, but I've never had anyone contest this stat spread.</p></blockquote><p></p>
[QUOTE="Jaron Mortimer, post: 6589566, member: 6789925"] My standard thing at my table (And that many DM's have picked up off me over time) is a standard array of 18 16 14 12 10 8, before racial modifiers. It's quite powerful, and totally leads to characters having a 20 in a stat at the start of the game, but I haven't found this to break much of anything; the Stats all cap out at 20 anyways, so as a DM I already know what i'm gonna be in for. Also, make sure you take into account what the weak stats are for any characters in your game; You don't need to make everything a punishment, but every so often remind them that it was their CHOICE to dump that "dump stat". Dumped charisma scores are usually par for the course, but toss them against a ghost and see how many players roll a warlock or a sorcerer the next session. Edit: To offer some explanation as to my decision, let me sum it up: The players want to be powerful. With this stat array, I do three things: one, I let the characters be strong in the area they chose to be strong in; two, I ensure that they have a weakness built in so that they are dependent on their party; and three, there's never a "No, I totally rolled all my stats higher than a 15!" arguements. Sure, you may get the same things with point buy, but I've never had anyone contest this stat spread. [/QUOTE]
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