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<blockquote data-quote="Shard O'Glase" data-source="post: 513265" data-attributes="member: 1134"><p>How much better are those mellee skills and attack bonuses. Lets see, oh yeah +1 for every 2 past 10. It's the same thing, the same exact rate of advancement. And every class needs more than1 stat. I don't care what class you are but dex, con, int, and wis are good stats to put into for the saves and for ints case the skil points, chr is great so you can actually interact with people outside of a fight, and str is usefull for virtually everyone since virtually everyone gets in fights.</p><p></p><p>IMO about the only legitimite reason to use their point buy is if you are trying to set up a certain campaign style that casts the players as more ordinary individuals.(I prefer to design my campaign style after I see the characters) Other than that its usually just a GM enforcing his ideas on what players stats should look like on players. And IMO that should be entirely up to the player. He wants to start off as brilliant, or super strong go right ahead, I'm not going to artificially penalize someone who likes to make more specialized characters than the Mr. generalist.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 513265, member: 1134"] How much better are those mellee skills and attack bonuses. Lets see, oh yeah +1 for every 2 past 10. It's the same thing, the same exact rate of advancement. And every class needs more than1 stat. I don't care what class you are but dex, con, int, and wis are good stats to put into for the saves and for ints case the skil points, chr is great so you can actually interact with people outside of a fight, and str is usefull for virtually everyone since virtually everyone gets in fights. IMO about the only legitimite reason to use their point buy is if you are trying to set up a certain campaign style that casts the players as more ordinary individuals.(I prefer to design my campaign style after I see the characters) Other than that its usually just a GM enforcing his ideas on what players stats should look like on players. And IMO that should be entirely up to the player. He wants to start off as brilliant, or super strong go right ahead, I'm not going to artificially penalize someone who likes to make more specialized characters than the Mr. generalist. [/QUOTE]
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