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<blockquote data-quote="Elder-Basilisk" data-source="post: 520423" data-attributes="member: 3146"><p>I agree that they're all reasonably designed. If I were told unweighted point buy, they're the kind of characters I'd show up with.</p><p></p><p>The point is, however, that none of them are very far separated from 18 18 18 10, 8, 8 which people seem to think would be munchkin/power gamer fodder. For the wizard, all I did was drop two 18s to 16s and eliminate stat penalties. Arguments about whether or not it's wise to have a 10 int aren't arguments that it isn't power gaming--they're arguments that it's poor power gaming. (Something which, incidentally, annoys me much more than skilled power gaming).</p><p></p><p></p><p></p><p>Sure. The point of the question was this though: Obviously that set of stats isn't too impressive for a fighter. However, for a paladin it's about the equivalent of 18, 18, 18, 10, 8, 8. So, if you don't want people min/maxing their characters into as specialized a role as possible, how do you discourage that if it turns out that a character will gain abilities that make the suboptimal stat choice optimal?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 520423, member: 3146"] I agree that they're all reasonably designed. If I were told unweighted point buy, they're the kind of characters I'd show up with. The point is, however, that none of them are very far separated from 18 18 18 10, 8, 8 which people seem to think would be munchkin/power gamer fodder. For the wizard, all I did was drop two 18s to 16s and eliminate stat penalties. Arguments about whether or not it's wise to have a 10 int aren't arguments that it isn't power gaming--they're arguments that it's poor power gaming. (Something which, incidentally, annoys me much more than skilled power gaming). [b][/B] Sure. The point of the question was this though: Obviously that set of stats isn't too impressive for a fighter. However, for a paladin it's about the equivalent of 18, 18, 18, 10, 8, 8. So, if you don't want people min/maxing their characters into as specialized a role as possible, how do you discourage that if it turns out that a character will gain abilities that make the suboptimal stat choice optimal? [/QUOTE]
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