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<blockquote data-quote="Shard O'Glase" data-source="post: 520555" data-attributes="member: 1134"><p>Sucks that some one elses stats effected you negatively in that game. In my game I have a human fighter starting stats 14,14,12,13,10,10(S,D,C,I,W,C) and a dwarf barb/fighter 18,10,17,10,12,6(starting stats for them both now improved a bit) And in melee combat the barb/fighter is better and a decent amount so. </p><p></p><p>Overall though my money is on the human fighter, he frequently busts out arrows accuaretly, drops the bow, quick draws his spiked chain(which both him and the dwarf use) and his ahcking away with decent skill. His higher int, dex opened up more feats to him, and bows are just nasty and he's good with them. He feels the pain a bit in the HP department with the base 12 con, but magic helped out there a bit. The dwarf is a master of mellee combat, and has a much better will save vs enchantments so he stays in the fight a lot longer. Though they basically ruled that the dwarf has to shiut up when ever they make a specific jesture so he doesn't sour any more negotiations.</p><p></p><p>Basically though I'd say the party if they could only take one would take the human fighter, they don't just need melle they need both ranged attacks and mellee from there primary fighter, and the human fighter with more average stats delivers this.</p><p></p><p>Honestly I think the party wishes both of them would take rogue levels to flesh out their skills to make them more utilitarian but its not up to the aprty but the players of the characters.</p><p></p><p></p><p>As for you 2nd point like I was trying to get across I think that is the primary purpose of weighted point buy to make high stats rarer. Or more special if you would prefer it phrased that way. Like I said as a DM(which I hate being) I prefer to see all the characters and work with the players so the characters can work to gether and are palying in a campaign apprpriate to what they want to play in and is fitting for the characters designed. I usually start his out with background and discussion so we can get a ballpark figure at what kind of stats, personalities, etc people can agree on and therefor how many points to alot. If they expressed a desire for mostly above ave stats with few high stats wher high stats were rare and special a weighted point buy might be the way to go.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 520555, member: 1134"] Sucks that some one elses stats effected you negatively in that game. In my game I have a human fighter starting stats 14,14,12,13,10,10(S,D,C,I,W,C) and a dwarf barb/fighter 18,10,17,10,12,6(starting stats for them both now improved a bit) And in melee combat the barb/fighter is better and a decent amount so. Overall though my money is on the human fighter, he frequently busts out arrows accuaretly, drops the bow, quick draws his spiked chain(which both him and the dwarf use) and his ahcking away with decent skill. His higher int, dex opened up more feats to him, and bows are just nasty and he's good with them. He feels the pain a bit in the HP department with the base 12 con, but magic helped out there a bit. The dwarf is a master of mellee combat, and has a much better will save vs enchantments so he stays in the fight a lot longer. Though they basically ruled that the dwarf has to shiut up when ever they make a specific jesture so he doesn't sour any more negotiations. Basically though I'd say the party if they could only take one would take the human fighter, they don't just need melle they need both ranged attacks and mellee from there primary fighter, and the human fighter with more average stats delivers this. Honestly I think the party wishes both of them would take rogue levels to flesh out their skills to make them more utilitarian but its not up to the aprty but the players of the characters. As for you 2nd point like I was trying to get across I think that is the primary purpose of weighted point buy to make high stats rarer. Or more special if you would prefer it phrased that way. Like I said as a DM(which I hate being) I prefer to see all the characters and work with the players so the characters can work to gether and are palying in a campaign apprpriate to what they want to play in and is fitting for the characters designed. I usually start his out with background and discussion so we can get a ballpark figure at what kind of stats, personalities, etc people can agree on and therefor how many points to alot. If they expressed a desire for mostly above ave stats with few high stats wher high stats were rare and special a weighted point buy might be the way to go. [/QUOTE]
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