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<blockquote data-quote="Elder-Basilisk" data-source="post: 522446" data-attributes="member: 3146"><p>That's odd. My current 28 point LG cleric is Str 14, Dex 10, Con 14, Wis 15 (16 at 4th level), Cha 12</p><p></p><p>The previous cleric I created was a 30 point buy elf:</p><p>Str 12, Dex 16, con 12, int 10, wis 15, cha 12</p><p></p><p>My current Living Arcanis (32 point buy) Barbarian/Fighter/Cleric is</p><p>Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 10</p><p></p><p></p><p></p><p>I guess it depends on the players. My experience is that the DMG weighting tends to result in exactly what you're talking about. Lots of 12s and 14s, one or two 16s, and very few 17s or 18s. The 17s and 18s require massive sacrifices since such characters will hardly have any bonusses in other stats.</p><p></p><p></p><p></p><p>That's exactly my point on the point buy. If a monster has a +2 reflex save and needs to make a DC 18 fireball (int 16+spell focus) save, he'll do so 25% of the time. If the attribute goes up to 18 or so, the monster is only half as likely to save. The higher the stat goes, the more of a difference the two points make. And when you've got 12 point buy monsters it makes a big difference.</p><p></p><p></p><p></p><p>I see where you're coming from but I think it can have an unbalancing effect--especially when buffing spells are taken into account. Generally a bull's strength spell is a lot better than gauntlets of ogre power. So an 8th level fighter/barbarian who started out with 18 strength is much better in terms of damage dealing than the one who started out with a 14 strength increased it twice and got gauntlets of ogre power because he's likely to be bull's strengthed which will give him even more strength. Consequently, he deals out significantly more damage than the lower stat character but has the same hit points and about the same armor class. Thus in order to get monsters who stand up to his damage dealing capacity, the DM needs to get higher CR monsters but he's not any more able to stand up to their damage than the weaker character. Consequently, the moment the dice start rolling the other way he's in trouble. It's the same thing that often happens to ECL characters only less severe. (when I was playing RttToEE we had a 28 strength half orc-half dragon barbarian who generally one-shotted everything (except the dragon). He had a 1st level character's hit points though so when he came up against a dire ape and didn't kill it, he got rended from full hit points to -15 in one round).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 522446, member: 3146"] That's odd. My current 28 point LG cleric is Str 14, Dex 10, Con 14, Wis 15 (16 at 4th level), Cha 12 The previous cleric I created was a 30 point buy elf: Str 12, Dex 16, con 12, int 10, wis 15, cha 12 My current Living Arcanis (32 point buy) Barbarian/Fighter/Cleric is Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 10 [b][/b] I guess it depends on the players. My experience is that the DMG weighting tends to result in exactly what you're talking about. Lots of 12s and 14s, one or two 16s, and very few 17s or 18s. The 17s and 18s require massive sacrifices since such characters will hardly have any bonusses in other stats. [b][/b] That's exactly my point on the point buy. If a monster has a +2 reflex save and needs to make a DC 18 fireball (int 16+spell focus) save, he'll do so 25% of the time. If the attribute goes up to 18 or so, the monster is only half as likely to save. The higher the stat goes, the more of a difference the two points make. And when you've got 12 point buy monsters it makes a big difference. I see where you're coming from but I think it can have an unbalancing effect--especially when buffing spells are taken into account. Generally a bull's strength spell is a lot better than gauntlets of ogre power. So an 8th level fighter/barbarian who started out with 18 strength is much better in terms of damage dealing than the one who started out with a 14 strength increased it twice and got gauntlets of ogre power because he's likely to be bull's strengthed which will give him even more strength. Consequently, he deals out significantly more damage than the lower stat character but has the same hit points and about the same armor class. Thus in order to get monsters who stand up to his damage dealing capacity, the DM needs to get higher CR monsters but he's not any more able to stand up to their damage than the weaker character. Consequently, the moment the dice start rolling the other way he's in trouble. It's the same thing that often happens to ECL characters only less severe. (when I was playing RttToEE we had a 28 strength half orc-half dragon barbarian who generally one-shotted everything (except the dragon). He had a 1st level character's hit points though so when he came up against a dire ape and didn't kill it, he got rended from full hit points to -15 in one round). [/QUOTE]
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