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<blockquote data-quote="KarinsDad" data-source="post: 2967480" data-attributes="member: 2011"><p>Sure it can be better than these two feats. But, does that make a big difference in the game as per the poster who claimed that?</p><p></p><p>Does an 18 Str over a 16 Str allow a character to make a saving throw that the character would have missed?</p><p></p><p>Does an extra one or two points of damage per attack once the PC gets to level 15 really make that much of a difference against a dragon that has 300 hit points?</p><p></p><p>I agree that 32 point buy results in a more capable combat (and non-combat) PC than 25 point buy and in many specific instances, it makes a slight difference in the outcome of a combat. But, in the large scheme of things, that difference is pretty much white noise when compared to spells that do Level * D6 worth of damage, or abilities that allow an opponent to Hide in Plain Sight. Many times, the 16th Str Fighter with a two handed sword who averages 11 points of damage against an opponent with 30 hit points will take him out in 3 attacks, just like the 18th Str Fighter with a two handed sword who averages 13 points of damage against an opponent. Sometimes it matters, sometimes it does not.</p><p></p><p>A small +1 or +2 difference to a couple of ability scores helps. But, it is relatively minor compared to all of the other aspects of the game where a +1 or +2 modifier to a D20 roll is total white noise. 32 point buy over 25 point buy helps the PCs survive better, but a bad set of rolls could still result in a TPK.</p><p></p><p>At most, this is +1 to four ability scores (or +2 to upwards of two ability scores). This might be equivalent to a half level worth of ability at real low level, but at mid to high level, it won't hardly be noticed as the power and versatility of classes, items, and spells far outweight the power and versatility of ability scores. It will still help, but an extra point of damage when Fighters are doing 20 points of damage with an attack is relatively minor in the large scheme of things.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2967480, member: 2011"] Sure it can be better than these two feats. But, does that make a big difference in the game as per the poster who claimed that? Does an 18 Str over a 16 Str allow a character to make a saving throw that the character would have missed? Does an extra one or two points of damage per attack once the PC gets to level 15 really make that much of a difference against a dragon that has 300 hit points? I agree that 32 point buy results in a more capable combat (and non-combat) PC than 25 point buy and in many specific instances, it makes a slight difference in the outcome of a combat. But, in the large scheme of things, that difference is pretty much white noise when compared to spells that do Level * D6 worth of damage, or abilities that allow an opponent to Hide in Plain Sight. Many times, the 16th Str Fighter with a two handed sword who averages 11 points of damage against an opponent with 30 hit points will take him out in 3 attacks, just like the 18th Str Fighter with a two handed sword who averages 13 points of damage against an opponent. Sometimes it matters, sometimes it does not. A small +1 or +2 difference to a couple of ability scores helps. But, it is relatively minor compared to all of the other aspects of the game where a +1 or +2 modifier to a D20 roll is total white noise. 32 point buy over 25 point buy helps the PCs survive better, but a bad set of rolls could still result in a TPK. At most, this is +1 to four ability scores (or +2 to upwards of two ability scores). This might be equivalent to a half level worth of ability at real low level, but at mid to high level, it won't hardly be noticed as the power and versatility of classes, items, and spells far outweight the power and versatility of ability scores. It will still help, but an extra point of damage when Fighters are doing 20 points of damage with an attack is relatively minor in the large scheme of things. [/QUOTE]
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