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Point Buy Variant: Level Adjustment Variant
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<blockquote data-quote="Conaill" data-source="post: 2790979" data-attributes="member: 1264"><p>Hi Dragonblade - welcome to the boards!</p><p></p><p>I've suggested something like this a couple of times in the past, but never gotten a chance to try it out yet. Your numbers seem about right - I came up with 5-10 (closer to 10) points per +1LA at the time. </p><p></p><p>I would be wary about those very high pointbuy values though. Those are likely to cause various unbalances in the characters which are hard to predict a priori. Swapping out one or two levels for higher stats should be reasonably safe. Anything higher than that - all bets are off.</p><p></p><p>Another variant of this is to let the players roll their stats, and then give some starting XP to the ones with lower stats to balance out the PCs against each other. For example, you could let them all roll 4d6-drop-1 (or 5d6-drop-2 if they want really high stats), then calculate the point total of each character, and give everyone 100XP for every point they are below the PC with the highest point total (assuming they start at 1st level). They can use that starting XP to craft some magic items to start out with, save them to level up a little earlier than everyone else, or if they are more than 10 points behind the highest total (1000 XP) they could start with an extra character level or a +1LA race.</p><p></p><p>Let us know how things work out for you...</p></blockquote><p></p>
[QUOTE="Conaill, post: 2790979, member: 1264"] Hi Dragonblade - welcome to the boards! I've suggested something like this a couple of times in the past, but never gotten a chance to try it out yet. Your numbers seem about right - I came up with 5-10 (closer to 10) points per +1LA at the time. I would be wary about those very high pointbuy values though. Those are likely to cause various unbalances in the characters which are hard to predict a priori. Swapping out one or two levels for higher stats should be reasonably safe. Anything higher than that - all bets are off. Another variant of this is to let the players roll their stats, and then give some starting XP to the ones with lower stats to balance out the PCs against each other. For example, you could let them all roll 4d6-drop-1 (or 5d6-drop-2 if they want really high stats), then calculate the point total of each character, and give everyone 100XP for every point they are below the PC with the highest point total (assuming they start at 1st level). They can use that starting XP to craft some magic items to start out with, save them to level up a little earlier than everyone else, or if they are more than 10 points behind the highest total (1000 XP) they could start with an extra character level or a +1LA race. Let us know how things work out for you... [/QUOTE]
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