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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Murrdox" data-source="post: 760143" data-attributes="member: 10131"><p>I actually had a player once ask me why he couldn't just "pick" his scores - since he planned on giving his character a flawed intellect and charisma anyways. HUH???</p><p></p><p>One of my beefs with the point-buy system is that it can REALLY hurt depending on what class you're rolling up.... and this can go for a lot of classes really.</p><p></p><p>A Wizard really only needs INT. CON and DEX are distant seconds in terms of important stats.</p><p></p><p>On the flip side, consider Monks, who need WIS, DEX, STR, and CON all as primary stats.</p><p></p><p>Using a point-buy system is really easy for a Mage... doesn't make any sense for a Monk... because he NEEDS better stats than a wizard. A Monk is going to try and roll higher than the point-buy.</p><p></p><p>You could consider giving more points to different classes... but argh, that just encourages Min-Maxing... which I hate.</p><p></p><p>I make my players roll randomly... I give them 4 or 5 sets of rolls, or until they come up with a set that is playable for whatever class they are.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 760143, member: 10131"] I actually had a player once ask me why he couldn't just "pick" his scores - since he planned on giving his character a flawed intellect and charisma anyways. HUH??? One of my beefs with the point-buy system is that it can REALLY hurt depending on what class you're rolling up.... and this can go for a lot of classes really. A Wizard really only needs INT. CON and DEX are distant seconds in terms of important stats. On the flip side, consider Monks, who need WIS, DEX, STR, and CON all as primary stats. Using a point-buy system is really easy for a Mage... doesn't make any sense for a Monk... because he NEEDS better stats than a wizard. A Monk is going to try and roll higher than the point-buy. You could consider giving more points to different classes... but argh, that just encourages Min-Maxing... which I hate. I make my players roll randomly... I give them 4 or 5 sets of rolls, or until they come up with a set that is playable for whatever class they are. [/QUOTE]
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