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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Gaiden" data-source="post: 760270" data-attributes="member: 103"><p>I completely agree. It requires a bit of maturity on the part of the players but it lets the characters fine tune there players to taste. If they enivision the brilliant Wizard that is a bit aloof and nutty - so be it.</p><p></p><p>I will always favor dice rolling over PB because PB is completely mid/max material. I don't remember who came up with this system, but i have fully adopted it and think it is by far the best (and most fun) system out there:</p><p></p><p>roll 3d6 for each score and then add in an additional amount of dice from a pool of 6, 9, or 12 d6 (depending on power level of campaign).</p><p></p><p>So let's say I want a Monk. I would assign the dice as follows (assume a 9d6 pool):</p><p></p><p>str 5d6</p><p>dex 5d6</p><p>con 4d6</p><p>int 3d6</p><p>wis 7d6</p><p>chr 3d6</p><p></p><p>Another could assign the pool differently - perhaps evenly distributed between str, dex and wis.</p><p></p><p>I found after trying it out on multpile characters that it is really cool because you have an increased chance for a high score in your most important stats but have some variability calculated into your other stats. For example, a wizard who dumps all 9d6 into int to practically ensure a score over 15 (most likely 17 or 18) could wind up with a high str and a very low dex. The important aspect of this method is no rearrangment. Another option was to roll more than 1 set and select the best. I find just rolling them once works fine and is not statistically that different than multiple rolls.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 760270, member: 103"] I completely agree. It requires a bit of maturity on the part of the players but it lets the characters fine tune there players to taste. If they enivision the brilliant Wizard that is a bit aloof and nutty - so be it. I will always favor dice rolling over PB because PB is completely mid/max material. I don't remember who came up with this system, but i have fully adopted it and think it is by far the best (and most fun) system out there: roll 3d6 for each score and then add in an additional amount of dice from a pool of 6, 9, or 12 d6 (depending on power level of campaign). So let's say I want a Monk. I would assign the dice as follows (assume a 9d6 pool): str 5d6 dex 5d6 con 4d6 int 3d6 wis 7d6 chr 3d6 Another could assign the pool differently - perhaps evenly distributed between str, dex and wis. I found after trying it out on multpile characters that it is really cool because you have an increased chance for a high score in your most important stats but have some variability calculated into your other stats. For example, a wizard who dumps all 9d6 into int to practically ensure a score over 15 (most likely 17 or 18) could wind up with a high str and a very low dex. The important aspect of this method is no rearrangment. Another option was to roll more than 1 set and select the best. I find just rolling them once works fine and is not statistically that different than multiple rolls. [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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