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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="master arminas" data-source="post: 763107" data-attributes="member: 9287"><p>In the campaigns that I run, I give the players an option.</p><p></p><p>(1) Roll 4d6, drop the lowest, reroll 1s. Roll 7 times and assign the six scores you want where you want.</p><p></p><p>(2) Divide 81 points among the six ability scores. I absolutely hate the higher scores are more expensive school of though, as most of the point buy systems seem to have, so I allow people to assigned their ability scores on a point for point basis. However, no character can have more than one ability score below 10, unless they receive special permission from me beforehand, and even then I will usually not allow any score below 8. </p><p></p><p>Now, in my campaign, I consider my players to be HEROES, men and women of valor and integrity, who accomplish actions which are patently unattainable by most people. If the character takes the 81 points (option 2), and divides them equally, then a beginning 1st level character could have 3 14's and 3 13's, above average, but not tremendously so.</p><p></p><p>Ability score increases due to level and race are then added/subtracted atop the rolled/bought abilities. It works well for us, providing characters that have the potential to become truely heroic, instead of just your average peasant who strolls in from the farm. Get real, get a life, and remember it's just a game. The point is to enjoy it, and if you have a decent character, then the enjoyment is enriched.</p><p></p><p>Just my two coppers.</p><p></p><p>The Grand Master Arminas</p></blockquote><p></p>
[QUOTE="master arminas, post: 763107, member: 9287"] In the campaigns that I run, I give the players an option. (1) Roll 4d6, drop the lowest, reroll 1s. Roll 7 times and assign the six scores you want where you want. (2) Divide 81 points among the six ability scores. I absolutely hate the higher scores are more expensive school of though, as most of the point buy systems seem to have, so I allow people to assigned their ability scores on a point for point basis. However, no character can have more than one ability score below 10, unless they receive special permission from me beforehand, and even then I will usually not allow any score below 8. Now, in my campaign, I consider my players to be HEROES, men and women of valor and integrity, who accomplish actions which are patently unattainable by most people. If the character takes the 81 points (option 2), and divides them equally, then a beginning 1st level character could have 3 14's and 3 13's, above average, but not tremendously so. Ability score increases due to level and race are then added/subtracted atop the rolled/bought abilities. It works well for us, providing characters that have the potential to become truely heroic, instead of just your average peasant who strolls in from the farm. Get real, get a life, and remember it's just a game. The point is to enjoy it, and if you have a decent character, then the enjoyment is enriched. Just my two coppers. The Grand Master Arminas [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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