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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="cptg1481" data-source="post: 764115" data-attributes="member: 5360"><p><strong>Woaaa?</strong></p><p></p><p>With even less interest in math than my education in its use, some of this stuff makes my head hurt. </p><p></p><p></p><p>I have to say that my stand is against the point buy system. I simply don't like it. It is flawed in that it assumes that all adventurers are born (created) with the same amount of potential. </p><p></p><p>Not to quibble with our American pride, but all men are <strong>not</strong> created equal. I wish that were the case but it is not. I'll never play linebacker for the Bears, what's more I don't even get to be smarter for not having that physical ability. </p><p></p><p>I understand that there are those who are of the opinion that all of the characters in a game should have roughly the same stats (modified to best suit a players profession) for the sake of game balance. Believe me I understand this point, however, I don't think that its necessary. </p><p></p><p>We all have particular strengths and weaknesses just as our characters should. I'd like to think that I'm above the "hey John's character high stats and mine doesn't" routine. I like to work through a character's weaknesses that's part of the fun of the game for me. </p><p></p><p>While I have been around long enough to undersatnd that in some groups the point-buy system is not only a viable option but is absolutely necessary to reduce player friction and envy. </p><p></p><p>I am running a campaign now in which the character creation rules were roll, point-buy, choose them whatever you want as long as its not silly or over the top. I think that my players are mature enough to be fair to each other.</p><p></p><p>On the up-side this lets everyone have exactly the character they want with the stats they envisioned. Therefore they are more comited to the game as a whole. </p><p></p><p>On the down side like someone mentioned earlier, I have had to up the anty on the level of encounters the group faces to make the game more fun. I mean my group likes fighter types and I think that the lowest strength stat is an 18 and that is on the human. I just have to remember to bump up the AC and HP of every monster or baddie lest they get eaten alive by the high strength bonuses to damage and to-hit rolls. I have bumped it up to about +3 in the begining and as they ascend the ladder of success it'll eventually even out. They are a level 10 party now and I give them EL12 encounters. It seems balanced but I'm sure that I'll have to lower this latter.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 764115, member: 5360"] [b]Woaaa?[/b] With even less interest in math than my education in its use, some of this stuff makes my head hurt. I have to say that my stand is against the point buy system. I simply don't like it. It is flawed in that it assumes that all adventurers are born (created) with the same amount of potential. Not to quibble with our American pride, but all men are [B]not[/B] created equal. I wish that were the case but it is not. I'll never play linebacker for the Bears, what's more I don't even get to be smarter for not having that physical ability. I understand that there are those who are of the opinion that all of the characters in a game should have roughly the same stats (modified to best suit a players profession) for the sake of game balance. Believe me I understand this point, however, I don't think that its necessary. We all have particular strengths and weaknesses just as our characters should. I'd like to think that I'm above the "hey John's character high stats and mine doesn't" routine. I like to work through a character's weaknesses that's part of the fun of the game for me. While I have been around long enough to undersatnd that in some groups the point-buy system is not only a viable option but is absolutely necessary to reduce player friction and envy. I am running a campaign now in which the character creation rules were roll, point-buy, choose them whatever you want as long as its not silly or over the top. I think that my players are mature enough to be fair to each other. On the up-side this lets everyone have exactly the character they want with the stats they envisioned. Therefore they are more comited to the game as a whole. On the down side like someone mentioned earlier, I have had to up the anty on the level of encounters the group faces to make the game more fun. I mean my group likes fighter types and I think that the lowest strength stat is an 18 and that is on the human. I just have to remember to bump up the AC and HP of every monster or baddie lest they get eaten alive by the high strength bonuses to damage and to-hit rolls. I have bumped it up to about +3 in the begining and as they ascend the ladder of success it'll eventually even out. They are a level 10 party now and I give them EL12 encounters. It seems balanced but I'm sure that I'll have to lower this latter. [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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