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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Halfabee" data-source="post: 764260" data-attributes="member: 9043"><p>I have to agree with dash and dcollins - the "old-fashioned" rolling of characters breathes some life into the game. It creates the "inequities" that help to make the game more interesting and fun; it helps to give characters . . . ah . . . <em>character</em>. The whole point of the game is to enjoy the role-playing, and the more personality characters have, the more fun the players have.</p><p></p><p>Point buying, on the other hand is akin to making cookie cutter characters (say that fast, three times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). It may work if the only goal is to create a character which does well in combat (it seems that a lot of folks would like to run an LP model to determine what the optimum stats would be for each class, and run with that . . . while following the optimal progression of skill and feats to arrive at the most powerful character in the end). While I admit that I like to have a character develop into a powerful hero-type, the approach I see a lot of today's gamers taking is purely mechanical. </p><p></p><p>I also don't understand the mentality that all characters must be created equally. I've heard a lot of talk about needing the game to be balanced or "fair." Fair for what? To have a whole party of leaders . . . or followers? Again, randomly generated characters will likely produce an easily identified leader in the party. And it's normal for any party to have a leader, or at least a prominent member who does most of the talking. If this is a problem for players, the DM should explain that people (and characters) are all created differently, and that of course it's likely that someone will have a character that is stronger or or more intelligent than your character. </p><p></p><p>Anyway - I prefer to roll my character's stats, and develop a personality (with strengths and shortcomings) around them. </p><p></p><p>~E</p></blockquote><p></p>
[QUOTE="Halfabee, post: 764260, member: 9043"] I have to agree with dash and dcollins - the "old-fashioned" rolling of characters breathes some life into the game. It creates the "inequities" that help to make the game more interesting and fun; it helps to give characters . . . ah . . . [I]character[/I]. The whole point of the game is to enjoy the role-playing, and the more personality characters have, the more fun the players have. Point buying, on the other hand is akin to making cookie cutter characters (say that fast, three times :) ). It may work if the only goal is to create a character which does well in combat (it seems that a lot of folks would like to run an LP model to determine what the optimum stats would be for each class, and run with that . . . while following the optimal progression of skill and feats to arrive at the most powerful character in the end). While I admit that I like to have a character develop into a powerful hero-type, the approach I see a lot of today's gamers taking is purely mechanical. I also don't understand the mentality that all characters must be created equally. I've heard a lot of talk about needing the game to be balanced or "fair." Fair for what? To have a whole party of leaders . . . or followers? Again, randomly generated characters will likely produce an easily identified leader in the party. And it's normal for any party to have a leader, or at least a prominent member who does most of the talking. If this is a problem for players, the DM should explain that people (and characters) are all created differently, and that of course it's likely that someone will have a character that is stronger or or more intelligent than your character. Anyway - I prefer to roll my character's stats, and develop a personality (with strengths and shortcomings) around them. ~E [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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