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*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Dash Dannigan" data-source="post: 769400" data-attributes="member: 6306"><p>Overblown? Ouch, that hurts. Man you didn't even look for it eh? My point, to wit: the irony of the juxtaposition of point-buy (rigid point-scale) and D&D (a game of random generation of numbers) in my post. The insult, nah I can live with that, but just missing the point, ack, my weak heart!</p><p></p><p></p><p></p><p>Sorry, I'd love to respond to this but this is not very clear here.</p><p></p><p></p><p></p><p>Yes. It's called random stat generation, we roll dice to determine our stats. These stats in turn determine how many skill points (Int), personality quirks (Cha, Int, Wis), whether we become capable fighters, well-rounded mages, or devout but clumsy clerics. Sorry, I've got nothin' on race. </p><p></p><p>Besides you've obviously missed my point: Why not random stat gen when there are so many random elements already a part of the game? Why do we need a "level" playing field when we start when the playing field (the game we play) itself is not at all level and is in fact played entirely on a hilly and pockmarked surface of random die rolls (heh, it's why it is so fun)? The need for a "balance" at the start and just allowing the "imbalance" of characters to play out (the way D&D is played of course) seems kinda pointless to me. It's like saying I'm going to measure this plank of wood here on the ground to make sure it's level and flat. Nice and even. Then I pick up the board and toss it in a ditch. Does anyone else see this?</p><p></p><p></p><p></p><p>Now, as far I've seen you're the only one touting extremes and calling people this. *sniff* I think I'm offended now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I like coke....</p><p></p><p></p><p></p><p>Point-buy allows everyone to plan character concepts...hmm. How does random generation prevent folk from planning character concepts? A little weak here.</p><p></p><p>You mention worrying about dice rolls. What's to worry about? How do randomly generated stats fail to support a particular character concept? Standard stat gen does not yield rolls all that bad. Pardon my obtusness in this matter but what kind of concepts do you create? Sure random rolls get some high or low rolls on occasion but are they enough to limit your concepts? Hmmm, it seems to me it's likely (and I apolgize if this is not the case) that your concepts may be what is limited here... </p><p></p><p></p><p></p><p></p><p>Hmm, clear as...I like Coke! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Dash Dannigan, post: 769400, member: 6306"] Overblown? Ouch, that hurts. Man you didn't even look for it eh? My point, to wit: the irony of the juxtaposition of point-buy (rigid point-scale) and D&D (a game of random generation of numbers) in my post. The insult, nah I can live with that, but just missing the point, ack, my weak heart! Sorry, I'd love to respond to this but this is not very clear here. Yes. It's called random stat generation, we roll dice to determine our stats. These stats in turn determine how many skill points (Int), personality quirks (Cha, Int, Wis), whether we become capable fighters, well-rounded mages, or devout but clumsy clerics. Sorry, I've got nothin' on race. Besides you've obviously missed my point: Why not random stat gen when there are so many random elements already a part of the game? Why do we need a "level" playing field when we start when the playing field (the game we play) itself is not at all level and is in fact played entirely on a hilly and pockmarked surface of random die rolls (heh, it's why it is so fun)? The need for a "balance" at the start and just allowing the "imbalance" of characters to play out (the way D&D is played of course) seems kinda pointless to me. It's like saying I'm going to measure this plank of wood here on the ground to make sure it's level and flat. Nice and even. Then I pick up the board and toss it in a ditch. Does anyone else see this? Now, as far I've seen you're the only one touting extremes and calling people this. *sniff* I think I'm offended now. :( I like coke.... Point-buy allows everyone to plan character concepts...hmm. How does random generation prevent folk from planning character concepts? A little weak here. You mention worrying about dice rolls. What's to worry about? How do randomly generated stats fail to support a particular character concept? Standard stat gen does not yield rolls all that bad. Pardon my obtusness in this matter but what kind of concepts do you create? Sure random rolls get some high or low rolls on occasion but are they enough to limit your concepts? Hmmm, it seems to me it's likely (and I apolgize if this is not the case) that your concepts may be what is limited here... Hmm, clear as...I like Coke! :p [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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