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*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Benjdragon" data-source="post: 784266" data-attributes="member: 11089"><p>In the campaign I am currently playing in there are 7 players.</p><p>We created our characters by rolling 4d6, drop the lowest. We were allowed to roll 3 sets and pick the best set. After we had all made 5th level the DM asked us what our point totals would be if our characters had been built with a point build. My stats added up to 56 (I got some really good rolls). One other players stats added to 58, one added to 23 (I witnessed the rolls for this character and all three sets were really poor). Some of the others I remember were a 28 and a 31, the other two were in the 40's.</p><p>With the broad range in stats the higher stat characters far overshadowed the others. What was a challenge for the lower stat characters was a walkover for the higher stat ones and a challenge for the higher stat characters was nearly deadly for the lower ones.</p><p></p><p>Our two fighters were the 28 an 58 point characters.</p><p>In one fight, against the same type creatures, the 58 point fighter killed his in 3 rounds while the 28 point fighter took seven rounds. and in those first three rounds the 28 point fighter missed all of his attacks while the 58 point fighter hit with all of his even though he rolled lower than the 28 point fighter in two of those rounds. His greater stat bonuses allowed him to hit when the other could not. The 28 point fighter was hit numerous times in the fight, at least 4 times which if he had the same AC as the higher stat fighter (was only higher because of better Dex bonus) he would have been missed. The 58 point fighter finished his fight down only 6 hit points, the 28 point one was down 31 hit points.</p><p></p><p>The obvious inequality between the two was what caused the DM have us all recreate our character with us all having the same build points. The fact that the lower point level characters could do so much less than the higher made the game a lot less fun for them and it showed in their behavior and comments made during the games. The games have been better with all characters being able to contribute to the adventure more.</p></blockquote><p></p>
[QUOTE="Benjdragon, post: 784266, member: 11089"] In the campaign I am currently playing in there are 7 players. We created our characters by rolling 4d6, drop the lowest. We were allowed to roll 3 sets and pick the best set. After we had all made 5th level the DM asked us what our point totals would be if our characters had been built with a point build. My stats added up to 56 (I got some really good rolls). One other players stats added to 58, one added to 23 (I witnessed the rolls for this character and all three sets were really poor). Some of the others I remember were a 28 and a 31, the other two were in the 40's. With the broad range in stats the higher stat characters far overshadowed the others. What was a challenge for the lower stat characters was a walkover for the higher stat ones and a challenge for the higher stat characters was nearly deadly for the lower ones. Our two fighters were the 28 an 58 point characters. In one fight, against the same type creatures, the 58 point fighter killed his in 3 rounds while the 28 point fighter took seven rounds. and in those first three rounds the 28 point fighter missed all of his attacks while the 58 point fighter hit with all of his even though he rolled lower than the 28 point fighter in two of those rounds. His greater stat bonuses allowed him to hit when the other could not. The 28 point fighter was hit numerous times in the fight, at least 4 times which if he had the same AC as the higher stat fighter (was only higher because of better Dex bonus) he would have been missed. The 58 point fighter finished his fight down only 6 hit points, the 28 point one was down 31 hit points. The obvious inequality between the two was what caused the DM have us all recreate our character with us all having the same build points. The fact that the lower point level characters could do so much less than the higher made the game a lot less fun for them and it showed in their behavior and comments made during the games. The games have been better with all characters being able to contribute to the adventure more. [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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