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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Benjdragon" data-source="post: 785432" data-attributes="member: 11089"><p>The point is that it was not a 'fun imbalance', but a frustrating experience for the players the rolled poorer characters. The characters with the higher could do herioc feats but the lower stat characters had a hard time just surviving and ended up staying in the back of the party so they would get killed, and thus not doing anything to help the adventure along.</p><p></p><p>In a campaign years ago using the first edition ADnD rules we were supposed to roll 4d6, drop the lowest, in stat order of STR, DEX, CON, INT, WIS, CHA. One player wanted to play a Paladin, which required a CHA of 17. He rolled 143 sets of stats before got a 17 in his CHA stat. His next highest stat was a 12. If he got to roll the 6 stat numbers and place them where he wanted he wanted, he would still have taken 36 sets of rolls before he got a 17. (He wrote down all of his rolls to see how long it would take)</p><p></p><p>Another character in the same game want to play a wizard. But since we had to roll the stats in order he ended up with a STR-18, DEX-16, CON-18, INT-7, WIS-8, CHA-11. A great fighter character but a lousy wizard one and he hated playing fighters.</p><p></p><p>Many of the people I play with have a certain character type in mind when that start the character. Being force to play a weak version of a class or a different class because of poor rolls is just not fun.</p></blockquote><p></p>
[QUOTE="Benjdragon, post: 785432, member: 11089"] The point is that it was not a 'fun imbalance', but a frustrating experience for the players the rolled poorer characters. The characters with the higher could do herioc feats but the lower stat characters had a hard time just surviving and ended up staying in the back of the party so they would get killed, and thus not doing anything to help the adventure along. In a campaign years ago using the first edition ADnD rules we were supposed to roll 4d6, drop the lowest, in stat order of STR, DEX, CON, INT, WIS, CHA. One player wanted to play a Paladin, which required a CHA of 17. He rolled 143 sets of stats before got a 17 in his CHA stat. His next highest stat was a 12. If he got to roll the 6 stat numbers and place them where he wanted he wanted, he would still have taken 36 sets of rolls before he got a 17. (He wrote down all of his rolls to see how long it would take) Another character in the same game want to play a wizard. But since we had to roll the stats in order he ended up with a STR-18, DEX-16, CON-18, INT-7, WIS-8, CHA-11. A great fighter character but a lousy wizard one and he hated playing fighters. Many of the people I play with have a certain character type in mind when that start the character. Being force to play a weak version of a class or a different class because of poor rolls is just not fun. [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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