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General Tabletop Discussion
*Pathfinder & Starfinder
Point Buy vs. Die Rolling Ability Scores
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<blockquote data-quote="Azlan" data-source="post: 785591" data-attributes="member: 2340"><p>Agreed. Why should one series of random rolls, at the outset, determine something that's going to affect your character for the entire campaign?</p><p></p><p>Of all those players who I've debated with about "point buy vs. dice roll" methods for generating ability scores, those who prefer the dice roll method seem to do so because, more than anything else, it's a personal preference, like choosing Coke over Pepsi. It seems to have little do with concrete logic, and it certainly doesn't hold much regard for game balance, fairness, and an even playing field.</p><p></p><p>Even seemingly logical arguments for the dice roll method, such as saying it better reflects reality or genetics or whatever, doesn't hold much water when you consider that player characters are not the common man; rather, they are heroes (or, as is the case with D&D, superheroes).</p><p></p><p>Above all, RPGs are meant to be fun, and while it may be fun to play a character who you got lucky with and rolled really good ability scores for, it's not much fun to play a character throughout an entire campaign who you happened to roll really poor ability scores for. (That is, unless you're a roleplaying masochist, or you really like gambling, or something.)</p></blockquote><p></p>
[QUOTE="Azlan, post: 785591, member: 2340"] Agreed. Why should one series of random rolls, at the outset, determine something that's going to affect your character for the entire campaign? Of all those players who I've debated with about "point buy vs. dice roll" methods for generating ability scores, those who prefer the dice roll method seem to do so because, more than anything else, it's a personal preference, like choosing Coke over Pepsi. It seems to have little do with concrete logic, and it certainly doesn't hold much regard for game balance, fairness, and an even playing field. Even seemingly logical arguments for the dice roll method, such as saying it better reflects reality or genetics or whatever, doesn't hold much water when you consider that player characters are not the common man; rather, they are heroes (or, as is the case with D&D, superheroes). Above all, RPGs are meant to be fun, and while it may be fun to play a character who you got lucky with and rolled really good ability scores for, it's not much fun to play a character throughout an entire campaign who you happened to roll really poor ability scores for. (That is, unless you're a roleplaying masochist, or you really like gambling, or something.) [/QUOTE]
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Point Buy vs. Die Rolling Ability Scores
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