Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Point buy vs roll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8514239" data-attributes="member: 6670763"><p>5th edition already gives players so much stuff for free at character creation and level up.</p><p>It's easy to increase your ability scores, and the bonuses go up very quickly as your score goes up (compared to old editions.) All classes get a lot of hit points, and most characters get big Constitution bonuses.</p><p></p><p>I think at least making the players roll for the six scores that they can assign as they wish is a small step towards helping establishing a mindset that the campaign is not all around their tailor made dream characters, but adapting to what the PCs encounter and managing to deal with what they got.</p><p></p><p>A good campaign should be about people finding themselves in non-ideal situations that they rather would not have to deal with. The PCs not being perfect and exactly what the players would wish to have if they had complete control is an important part of that. (Giving them magic items that can be useful, but are not universally fantastic is another thing where the GM can push the players to learn to adapt to adversity.)</p></blockquote><p></p>
[QUOTE="Yora, post: 8514239, member: 6670763"] 5th edition already gives players so much stuff for free at character creation and level up. It's easy to increase your ability scores, and the bonuses go up very quickly as your score goes up (compared to old editions.) All classes get a lot of hit points, and most characters get big Constitution bonuses. I think at least making the players roll for the six scores that they can assign as they wish is a small step towards helping establishing a mindset that the campaign is not all around their tailor made dream characters, but adapting to what the PCs encounter and managing to deal with what they got. A good campaign should be about people finding themselves in non-ideal situations that they rather would not have to deal with. The PCs not being perfect and exactly what the players would wish to have if they had complete control is an important part of that. (Giving them magic items that can be useful, but are not universally fantastic is another thing where the GM can push the players to learn to adapt to adversity.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point buy vs roll
Top