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*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7209407" data-attributes="member: 22779"><p>Fair enough. I'm pretty sure that multiple character campaigns aren't that common anymore, so, this likely works better for you than for others. But, you missed my point. Since you have no problems with die rolled characters, what's wrong with my character starting two levels higher than yours. It's the same result after all. So, it should be perfectly fair.</p><p></p><p>I'm two levels higher because my natural talent equates me to a 3rd level character. You're level 0 because your natural talent is that poor. Or vice versa. Doesn't matter who gets what character. Since we're trying to force D&D into being a simulator of some sort, and fairness doesn't matter, then it should be perfectly groovy for one player to start two levels higher than everyone else. What's the problem? And, if that's a problem, why isn't die rolling a problem?</p><p></p><p>-----------</p><p></p><p>I'd also point out that "make do with what you've got" isn't really true. Since you roll the dice then pick your class, it's pretty obvious that people are going to pick the class that fits those stats. If we get an 18 Str and a 5 Int, most people are likely not going to make a wizard after all.</p><p></p><p>So, people optimize anyway. The only difference is, they optimize based on random die rolls instead of actually getting to play what they want to play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7209407, member: 22779"] Fair enough. I'm pretty sure that multiple character campaigns aren't that common anymore, so, this likely works better for you than for others. But, you missed my point. Since you have no problems with die rolled characters, what's wrong with my character starting two levels higher than yours. It's the same result after all. So, it should be perfectly fair. I'm two levels higher because my natural talent equates me to a 3rd level character. You're level 0 because your natural talent is that poor. Or vice versa. Doesn't matter who gets what character. Since we're trying to force D&D into being a simulator of some sort, and fairness doesn't matter, then it should be perfectly groovy for one player to start two levels higher than everyone else. What's the problem? And, if that's a problem, why isn't die rolling a problem? ----------- I'd also point out that "make do with what you've got" isn't really true. Since you roll the dice then pick your class, it's pretty obvious that people are going to pick the class that fits those stats. If we get an 18 Str and a 5 Int, most people are likely not going to make a wizard after all. So, people optimize anyway. The only difference is, they optimize based on random die rolls instead of actually getting to play what they want to play. [/QUOTE]
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Point Buy vs Rolling for Stats
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