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*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7209421" data-attributes="member: 22779"><p>Fair enough. But, what if I don't want to play a wizard? Because that's the whole point. Obviously, if you don't care what character you are going to play, then fair enough, roll away. But, for anyone who actually has a character in mind, what they want doesn't matter?</p><p></p><p>And, then there's the balance issue. An 18 die rolled stat, bumped to a 19 or 20 for racial adjustment, is the equivalent of one or two free ASI's. Would die rollers be happy if I played a standard array character with two free feats at first level?</p><p></p><p>Sure, I understand that this is a preference thing, and fair enough. But, I think that a lot of the pretty large balance issues that come out of die rolled characters gets ignored in these conversations. Back in 1e or Basic/Expert, it didn't matter all that much. 14 or lower didn't net any bonuses, and, by and large, even 15 and 16 wasn't a big deal. I mean, there's no difference, really, in the effectiveness of a 15 Str fighter and an 11 Str fighter. </p><p></p><p>But, 5e doesn't work like that. There's huge differences between 16 and 20. It impacts virtually every aspect of the game. Your casters spells work 10% more often. They get bonus spells to use. They heal more per spell. The fighter's attack bonuses and damage really matter between a 15 and a 20, particularly when we're talking about bounded accuracy. It's not that easy to get +2 to hit in 5e. This isn't 3e where you had fifteen different sources of bonuses and your stat probably didn't matter that much. </p><p></p><p>I mean, a 10th level 3e fighter had a +10 BAB. Even with a 20 Strength, he only went to +15. Add in the buffs on the character and magic weapons and whatnot, and that +5 wasn't really making any difference. And if you had +3, you were still hitting just as often. In 5e, that's a much, much larger difference. A 1st-3rd level fighter with a 16 Str only has a +5 attack bonus. With a 20, he has +7. A 50% (thereabouts) jump in bonus. That's HUGE. And it's not like you're going to have six different buffs on you at high level and swinging a +4 sword, plus feats giving you attack bonuses and whatnot. With a 16 Str, your +5 only becomes a +7 at 10th level. IOW, that 20 Str fighter is attacking with the same bonus as a character NINE levels higher.</p><p></p><p>This is why I don't like die rolled characters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7209421, member: 22779"] Fair enough. But, what if I don't want to play a wizard? Because that's the whole point. Obviously, if you don't care what character you are going to play, then fair enough, roll away. But, for anyone who actually has a character in mind, what they want doesn't matter? And, then there's the balance issue. An 18 die rolled stat, bumped to a 19 or 20 for racial adjustment, is the equivalent of one or two free ASI's. Would die rollers be happy if I played a standard array character with two free feats at first level? Sure, I understand that this is a preference thing, and fair enough. But, I think that a lot of the pretty large balance issues that come out of die rolled characters gets ignored in these conversations. Back in 1e or Basic/Expert, it didn't matter all that much. 14 or lower didn't net any bonuses, and, by and large, even 15 and 16 wasn't a big deal. I mean, there's no difference, really, in the effectiveness of a 15 Str fighter and an 11 Str fighter. But, 5e doesn't work like that. There's huge differences between 16 and 20. It impacts virtually every aspect of the game. Your casters spells work 10% more often. They get bonus spells to use. They heal more per spell. The fighter's attack bonuses and damage really matter between a 15 and a 20, particularly when we're talking about bounded accuracy. It's not that easy to get +2 to hit in 5e. This isn't 3e where you had fifteen different sources of bonuses and your stat probably didn't matter that much. I mean, a 10th level 3e fighter had a +10 BAB. Even with a 20 Strength, he only went to +15. Add in the buffs on the character and magic weapons and whatnot, and that +5 wasn't really making any difference. And if you had +3, you were still hitting just as often. In 5e, that's a much, much larger difference. A 1st-3rd level fighter with a 16 Str only has a +5 attack bonus. With a 20, he has +7. A 50% (thereabouts) jump in bonus. That's HUGE. And it's not like you're going to have six different buffs on you at high level and swinging a +4 sword, plus feats giving you attack bonuses and whatnot. With a 16 Str, your +5 only becomes a +7 at 10th level. IOW, that 20 Str fighter is attacking with the same bonus as a character NINE levels higher. This is why I don't like die rolled characters. [/QUOTE]
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