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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Ilbranteloth" data-source="post: 7209434" data-attributes="member: 6778044"><p>Some are just more optimized than others. If we're running a campaign where each player has a single character, then they roll up 6 characters and pick one. Then you add your racial modifiers. If you want to be an elf that gets a Strength bonus instead of a Dexterity bonus, it's not going to break anything, we make it work if needed. But as a group we encourage each other to go with what they roll and the (house) rules as they are written.</p><p></p><p>A character with a 13 Intelligence can be a wizard just as easily as a person with a 16. The one with the higher Intelligence is objectively better, but that doesn't prevent the one with the 13 INT from being a wizard. I'm reasonably Intelligent, but I'll never be Einstien. He was simply born with a greater intelligence than me. Likewise, there are certain athletes that are physically just better than others. They start better, and their training makes them better still. But none of that invalidates me, any more than starting a Wizard with a 13 Intelligence invalidates that character.</p><p></p><p>As I said, I don't have an issue with optimizing for your class. But if you're using a point buy system, then every wizard will theoretically have the same exact stats. Because that's the most optimized wizard. Yes there are variants, depending on what type of wizard, or if your planning on multi classing. But that's also part of what we're trying to avoid. We're not planning out our character from 1st to 20th level. We're simply creating a character and seeing where it goes. </p><p></p><p>I've used many, many approaches creating characters over the years. This just happens to be the one that I/we have decided we like best. We can still create characters of the classes we want, but also get to work through making characters that we wouldn't necessarily have considered otherwise. A wizard that also happens to be very strong (like the wizard that started with a 14 INT and a 15 STR), or whatever. </p><p></p><p>Part of the fun for us is that most of our characters are "ordinary" people that have extraordinary lives. Not because they are better because of their stats, but because they overcome the challenges they meet, and in many cases despite their stats. Because when a challenge arises, you still have a chance to succeed. It might be a 55 or 50% instead of 65 or 70%. But that doesn't matter. All that matters is the circumstance that these particular characters are in, rather than comparing them to the "optimal" character that's not here. If they fail, then they find a different way.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7209434, member: 6778044"] Some are just more optimized than others. If we're running a campaign where each player has a single character, then they roll up 6 characters and pick one. Then you add your racial modifiers. If you want to be an elf that gets a Strength bonus instead of a Dexterity bonus, it's not going to break anything, we make it work if needed. But as a group we encourage each other to go with what they roll and the (house) rules as they are written. A character with a 13 Intelligence can be a wizard just as easily as a person with a 16. The one with the higher Intelligence is objectively better, but that doesn't prevent the one with the 13 INT from being a wizard. I'm reasonably Intelligent, but I'll never be Einstien. He was simply born with a greater intelligence than me. Likewise, there are certain athletes that are physically just better than others. They start better, and their training makes them better still. But none of that invalidates me, any more than starting a Wizard with a 13 Intelligence invalidates that character. As I said, I don't have an issue with optimizing for your class. But if you're using a point buy system, then every wizard will theoretically have the same exact stats. Because that's the most optimized wizard. Yes there are variants, depending on what type of wizard, or if your planning on multi classing. But that's also part of what we're trying to avoid. We're not planning out our character from 1st to 20th level. We're simply creating a character and seeing where it goes. I've used many, many approaches creating characters over the years. This just happens to be the one that I/we have decided we like best. We can still create characters of the classes we want, but also get to work through making characters that we wouldn't necessarily have considered otherwise. A wizard that also happens to be very strong (like the wizard that started with a 14 INT and a 15 STR), or whatever. Part of the fun for us is that most of our characters are "ordinary" people that have extraordinary lives. Not because they are better because of their stats, but because they overcome the challenges they meet, and in many cases despite their stats. Because when a challenge arises, you still have a chance to succeed. It might be a 55 or 50% instead of 65 or 70%. But that doesn't matter. All that matters is the circumstance that these particular characters are in, rather than comparing them to the "optimal" character that's not here. If they fail, then they find a different way. [/QUOTE]
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Point Buy vs Rolling for Stats
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