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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7214094" data-attributes="member: 6799649"><p>My system leads to that. The vast majority of players will choose a class that suit their stats.</p><p></p><p></p><p></p><p>Each method has its own advantages and disadvantages, and it is true that one of the advantages of point-buy is that you can create loads of characters while you are on your own without DM supervision.</p><p></p><p>But it is <strong>not</strong> true that point-buy is what allows you to go through the complex creation process you just described! Random rolls <em>also</em> allow you to do that! The two methods have that in common; where they differ is the order of operations: for point-buy it's concept => determine stats, for rolling it's determine stats => concept.</p><p></p><p>It is a fallacy that rolling does not allow you to have the luxury of a fully-realised, well-thought-out character concept. What's different is that the random starting point gives you opportunities and ideas that you would never have had otherwise. One of the limitations of point-buy is that you only get characters you already thought of, while rolling gives you the spur to imagine something new.</p><p></p><p>Now, it's okay that you prefer one method over the other, but it is not true that rolling prevents you from engaging in just as detailed a concept to character generation process as point-buy. We can start with the rolls, then go away and think of a character that fits the rolled scores, and there are infinitely many of those for each rolled set. The quality of that final concept depends on us, not the rolls!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7214094, member: 6799649"] My system leads to that. The vast majority of players will choose a class that suit their stats. Each method has its own advantages and disadvantages, and it is true that one of the advantages of point-buy is that you can create loads of characters while you are on your own without DM supervision. But it is [b]not[/b] true that point-buy is what allows you to go through the complex creation process you just described! Random rolls [i]also[/i] allow you to do that! The two methods have that in common; where they differ is the order of operations: for point-buy it's concept => determine stats, for rolling it's determine stats => concept. It is a fallacy that rolling does not allow you to have the luxury of a fully-realised, well-thought-out character concept. What's different is that the random starting point gives you opportunities and ideas that you would never have had otherwise. One of the limitations of point-buy is that you only get characters you already thought of, while rolling gives you the spur to imagine something new. Now, it's okay that you prefer one method over the other, but it is not true that rolling prevents you from engaging in just as detailed a concept to character generation process as point-buy. We can start with the rolls, then go away and think of a character that fits the rolled scores, and there are infinitely many of those for each rolled set. The quality of that final concept depends on us, not the rolls! [/QUOTE]
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Point Buy vs Rolling for Stats
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