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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7214121" data-attributes="member: 6799649"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>No. One thing Oofta and I have in common is that it takes some time to realise a character. Sometimes it takes me a week to think of a good name!</p><p></p><p>One example from my personal experience: I was playing Icons (a superhero RPG) where there is a <em>lot</em> of random generation! I rolled really well for stats (the first step in the process) and was really excited. Then I rolled the 'Training' background, which meant I had fewer power rolls (although more skills-and you could freely choose which skills), and any superpower you rolled was either from equipment or from training.</p><p></p><p>So I got (randomly, minus the Training background penalty) two rolls on the superpower tables. The first power I rolled was 'Immortality'. But that power cost two rolls! My only superpower was immortality!</p><p></p><p>Nor being immortal sounds cool, but what would my PC do in a slugfest? "I attack him with my immortalty!"? My hero would lose every fight, even if I got better afterwards. What's worse is that my immortality had to be from some kind of device, and how can you have lived for hundreds of years if your Amulet of Immortality got taken from you by the guy who knocked you out or killed you.</p><p></p><p>So I stared at those stats for a week, trying to make the proverbial silk purse. Then, light shone from Heaven (maybe; it could have been from the fridge) and I was inspired to create one of the best concepts I have ever had in nearly forty years of role-playing! I won't bore you with all the details, but playing a 22,000 year-old Atlantean (before it sank!) martial artist, who pretends to be the son/grandson of previous heroes with the same name, and with as rich a backstory as you can cram into 22,000 years, is awesome! And the immortality device? How about the planet itself, modified in places by Atlantean sorcerer tech? Try taking <em>that</em> from my corpse, Flash Thompson! </p><p></p><p>So, yeah, I need a week (at least) between rolling and playing. But rolling can give me extraordinary ideas that I would never have had if I could just choose my stats/powers. I would be playing a slight variation of Superman every time.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7214121, member: 6799649"] :D No. One thing Oofta and I have in common is that it takes some time to realise a character. Sometimes it takes me a week to think of a good name! One example from my personal experience: I was playing Icons (a superhero RPG) where there is a [i]lot[/i] of random generation! I rolled really well for stats (the first step in the process) and was really excited. Then I rolled the 'Training' background, which meant I had fewer power rolls (although more skills-and you could freely choose which skills), and any superpower you rolled was either from equipment or from training. So I got (randomly, minus the Training background penalty) two rolls on the superpower tables. The first power I rolled was 'Immortality'. But that power cost two rolls! My only superpower was immortality! Nor being immortal sounds cool, but what would my PC do in a slugfest? "I attack him with my immortalty!"? My hero would lose every fight, even if I got better afterwards. What's worse is that my immortality had to be from some kind of device, and how can you have lived for hundreds of years if your Amulet of Immortality got taken from you by the guy who knocked you out or killed you. So I stared at those stats for a week, trying to make the proverbial silk purse. Then, light shone from Heaven (maybe; it could have been from the fridge) and I was inspired to create one of the best concepts I have ever had in nearly forty years of role-playing! I won't bore you with all the details, but playing a 22,000 year-old Atlantean (before it sank!) martial artist, who pretends to be the son/grandson of previous heroes with the same name, and with as rich a backstory as you can cram into 22,000 years, is awesome! And the immortality device? How about the planet itself, modified in places by Atlantean sorcerer tech? Try taking [i]that[/i] from my corpse, Flash Thompson! So, yeah, I need a week (at least) between rolling and playing. But rolling can give me extraordinary ideas that I would never have had if I could just choose my stats/powers. I would be playing a slight variation of Superman every time. [/QUOTE]
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