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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7215733" data-attributes="member: 996"><p>There were a couple of items that just gave you an 18/00 or higher STR, so they were a way for a lower-STR fighter to catch up.</p><p></p><p> The game wasn't 'balanced,' in that sense, at all. That one fighter could hit the ground at 1hp, +0 to hit, and 2-8 damage, and another at 14hp, +4 to hit, and 11-26 damage (and an extra attack every-other round) does not exactly paint a picture of 'balance.'</p><p></p><p> It never has been, even when it arguably did balance, at all. Adventures being at least a bit exceptional, for one thing.</p><p> Its an example of a fighter not 'needing' a high STR. It's actually kinda spiffy, too since 5e's the first ed that doesn't resort to any convolutions - variants, feats, new classes - to open that choice up..</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7215733, member: 996"] There were a couple of items that just gave you an 18/00 or higher STR, so they were a way for a lower-STR fighter to catch up. The game wasn't 'balanced,' in that sense, at all. That one fighter could hit the ground at 1hp, +0 to hit, and 2-8 damage, and another at 14hp, +4 to hit, and 11-26 damage (and an extra attack every-other round) does not exactly paint a picture of 'balance.' It never has been, even when it arguably did balance, at all. Adventures being at least a bit exceptional, for one thing. Its an example of a fighter not 'needing' a high STR. It's actually kinda spiffy, too since 5e's the first ed that doesn't resort to any convolutions - variants, feats, new classes - to open that choice up.. [/QUOTE]
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